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Bre'Onna Wills

Day of the Smart Mobs - 0 views

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    "Some of the most powerful smart mobs can be found on anarchic computer services like the Gnutella network."
Elizabeth Ibarra

Learning by Playing: Video Games in the Classroom - 0 views

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    This article is about a veteran teacher who has taught in schools for 32 years all over Manhattan. He introduces a class in technology and game design. SARA CORBETT talkes about how students would benifit if teachers stepped away from what they thought was a typical classroom and focused on different approaches to reach and educate children. According to Sara Corbett, "Quest to Learn is organized specifically around the idea that digital games are central to the lives of today's children and also increasingly, as their speed and capability grow, powerful tools for intellectual exploration".
Level Vang

Jane McGonigal - 2 views

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    Jane McGonigal is talking about how we can connect real life to games.
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    i find this video interesting because of how Jane McGonigal say that gaming can make a better world. In the video, Jane McGonigal talks about how the three billion hours we spend playing online games aren't enough to solve the world most urgent problem. Jane McGonigal calculated and believe that we need at least twenty-one billion hours of game play every week to solve the world most urgent problems.
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    More game play is good!!!
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    In this video clip McGongal talks about how video games can be use as a source to inspire people to make the world a better place.
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    in this video, Jane McGonigal describes that gaming is used everyday and online gaming is becoming more and more important. She also says how online gamers spend about 8 billion hours weekly just playing online games. Also how she is trying to change it from just having fun but to solve real life problems.
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    Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
Palie Lor

Art & Technology - 1 views

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    This exhibition included over 20 artists of various ages and races, but all looking at black masculinity from a very particular point of view. What was significant about this exhibition is the way in which it engaged me in my role as a curator, as a catalyst, for this dialogue. One of the things that happened very distinctly in the course of this exhibition is I was confronted with idea of how powerful images can be and people's understanding of themselves and each other.
vang lor

How web video powers global innovation - 0 views

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    chris anderson talk about how people are learning through stuff that are post on the internet. an example he gave at the beginning is a young child learn how to do these tricks from watching other doing it on youtube.
Angel Torres

Music on My Mind: The Power of Memory - 2 views

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    This article discusses the effect of music on improving memory. It states that people can recognize a song even when it is sung in different ways which shows that the brain focuses on certain constant properties of a song.
Moua Xiong

Educators Got Game - 1 views

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    The article talks about how students can improve their learning through video games. It teaches you all the steps that you wanted to know just like in Sim City it teaches you how you pay your rent and taxes, provide water and power sources, build industrial and residential zones.
jose ulloa

Video Game Worlds - 1 views

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    This article looks at other articles and gets into some of the social aspects of video games that are being talked about, as well as the effects of the video game industry on everyone. This article also looks at some writers that talk about why more and more people celebrate gaming because of the displays of powerful combination of entertainment, competition, and technology. While on the other hand the other writers talk about the social and moral aspects that they think are important. However, according to Michael Jindra, the author of this article, she thinks that all of them writers that she used agree that video games are a phenomenon that will have social implications. I personally think that we are bettering video games because we are moving more and more to a social way of gaming.
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