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Myspace, Facebook promotes literacy - 1 views

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    In the article Myspace, Facebook promote Literacy, Debra Lau Whelan talks about how social networking sites can help you gain more than just friends. Social networking sites offer e-safety, "Staying safe, keeping personal information safe, protecting yourself and your belongings, making sure that we don't participate in bullying or other antisocial behavior, and helping out other people who might be affected by these issues, is a key part of digital citizenship." Responsibility becomes a central role on these sites because their safety is at risk. Kids are able to control childish behaviors or prevent themselves from making rash decisions by using safe tactics on the internet. These sites broaden horizons for the users, letting them talk to people they may not have talked to otherwise, creating a variety and diverse web culture, driving away from cliques on school playgrounds. "Collaboration, discovery, and becoming a team player are all encouraged because these sites promote working, thinking, and acting together." Social networking sites allow users to create groups online to help find other people with the same interest as you. This allows communication on a topic that many people all over the world share a common interest in. Diversity brings new ideas and helps these users see things in a different point of view. These teens are not trapped in just with their classroom but they can't interact with people all over the world. Teens messing around on the computer on social networking sites is not just leisure time wasted, "Being able to quickly adapt to new technologies, services, and environments is already regarded as a highly valuable skill by employers, and can facilitate both formal and informal learning," Computer skills are adapted from using these sites, making it easier for teens to perform computer tasks in the future at work. This article gave me a new outlook on Facebook and social networking sites. I always thought that these sites w
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"How To Annoy People: Talk to the sink!"-Jose Ulloa - 3 views

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    In about the 30 second mark it shows that unknown people gaming online can come together on Call of Duty Black Ops and mess around as a group while having fun. All it takes is one person to instigate a behavior, to start a chain reaction of communication online. It just goes to show that even when you are gaming by yourself at home, that you can have a conversation with someone that you might not have even known. An Example of this behavior of talking to person online during gaming takes place during the two minute and five second mark. I am going to use this video to show that even when you think you are networking, that you could be. In today's world the ways of communication have opened up significantly. It has opened to the point where I can be in California and game with family in Texas.
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Technology v. No Technology- Test Scores in Elementary Schools - 0 views

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    The article "Using Instructional Technology in Transformed Learning Environments: An Evaluation of Project CHILD," by Sarah Butzin, claims that students are able to learn more and are more motivated when they are able to use technology and implement the Computers Helping Instruction and Learning Development (CHILD) project. Butzin studied the effects of technology by comparing two schools that were both technology-rich. One school implemented project CHILD and the other school implemented a more traditional design. According to the author, the CHILD method involves a cluster of three grades that are broken into smaller groups and remain with the same teachers throughout those three grades (K-2 and 3-5.) The more traditional learning style still involved the use of technology in day to day learning, but every year the students changed teachers and only worked within their grade level. The CHILD implementation makes it so that children can learn at their own pace and switch stations that include bookwork, one on one or small group time with the teacher, working with technology, and hands-on experience. Butzin claims that this style of learning showed positive outcomes for testing scores, classroom motivation, improvement in behavior, and increased parent involvement.
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A boy behaving badly: Investigating teachers' assumptions about gender, behaviour, mobi... - 2 views

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    This article explores the influence of teacher's assumptions and attitudes about boys and their learning practices. The introduction of this article begins explaining "overwhelming evidence that boys are falling behind in our education system"(74). It further explains that this problem is crucial to boys everywhere because boys with low literacy skills are less likely to engage, complete and advance their education. Henderson argues that there are multiple factors that are contributing to boy's low level or underachievement in learning. Teachers, students, parents, siblings and friends play a vital role in shaping children's literacy practices outside of school that are then instilled inside of school. Henderson asks an interesting question, why do the literacy practices at school, home and in the community have to be different? Why can't all of these practices be viewed equally important and valuable? Henderson questions whether boy's bad behavior in school is a result of underachievement or is it the cause of it? Do teacher's play the most important role in shaping children, especially boys, learning identity in school?
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Social interaction via new social media: (How) can interactions on Twitter - 0 views

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    Most people probably feel that Twitter is nothing but a waste of time, and does nothing positive for the individuals using it. After reading this article, I must say Twitter is darn good invention, that has a postive effect and outcome for the individuals who partake in the action.
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Taking risky opportunities in youthful content creation: teenagers' use of social netwo... - 0 views

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    In this article they have studies found that individuals tended to engage in role-play games and anit normative behaviors in the online world. They have studies that have examined identity performance in less anonymous online settings such as internet dating sites and reported different findings. The newest study investigates identity construction on facebook.
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More Than Just A Game: Video Game and internet Use During Emerging Adulthood - 1 views

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    This article discussed how college students behavior changes differently from all the violent that they seen in the games and internet.
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The Influence of Competitive and Cooperative Group Game Play - 0 views

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    This article raised a lot of good points and questions that have to do with gaming and where it is going in the future. It looks at the topic in different directions like group dynamics, game motivation, in-game behavior, and game play communication. The article also looks at the levels of hostility that may be associated with most online multi player games.
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