This is my survey I created for my research project, it is not very long, and pretty easy to fill out! Please do this survey if you get a chance, I really appreciate it!
The Cyberbullying Research Center is dedicated to providing up-to-date information about the nature, extent, causes, and consequences of cyberbullying among adolescents. Cyberbullying can be defined as "willful and repeated harm inflicted through the use of computers, cell phones, and other electronic devices."
This is a survey on surveymonkey.com. I have posted the link below. I would ask if everyone would kindly take it as it is important to my research with the results. Thank you.
Since I can't give you a link to the actual book, I'm giving you the link to a google doc with a few quotes taken from the text that have been helpful to me and my research on music!
This is a great site for my research about identity online and how identity is always going through construction or being changed to obtain positive feedback from peers.
Quickly and easily create free online surveys to get the insights you need. With Zoomerang's online survey software, you can build a survey in minutes with free access to over 100 professionally-designed online survey templates. Then, analyze and share your results by creating creating customized charts, posting them to your blog or website or just exporting your data to Excel, PowerPoint or a PDF.
While some interpret popularity to mean ''widely liked,'' or accepted by one's peer group members (Bukowski, 1989), others see it as being ''socially dominant'' (Parkhurst &Hopmeyer, 1998, p. 138). Social network researchers often leave the definition to survey respondents and simply ask: ''Who on this list is popular?'' or they ask ''Who on this list is a friend of yours?''
RELATED TO MY ENGLISH RESEARCH:
It is not difficult to observe the ubiquity of "Internet Addiction" as a phenomenon and/or accepted part of every day life in the Digital Age. Much less mentioned is the even more pervasive "cell phone addiction", "Crackberry addiction", "gaming addiction", or "texting addiction".
It is not difficult to observe the ubiquity of "Internet Addiction" as a phenomenon and/or accepted part of every day life in the Digital Age. Much less mentioned is the even more pervasive "cell phone addiction", "Crackberry addiction", "gaming addiction", or "texting addiction". Are we now at risk of seeing a vast presentation - a cultural commonality - of "Facebook Addiction Disorder"? (Or is sometimes FAD just a fad?) :-)
I found that this video could be directly related back to the concept of using your "exterior brain" Crowd-sourcing is the act of giving a task to an outside group of people...such as Wikipedia. It thinks for you!
From the article: "Dozens of scholarly studies have popped up in recent years with evidence of how video games can strengthen social bonds online and off - or fulfill the same societal roles as religion, meditation and psychotherapy."
This source is not published through a newspaper, or research facility but yet by an individual man. Because of this I believe it gives valuable insight into how everyday people commonly view Facebook, and our identities.
The present study investigates identity construction on Facebook, a newly emerged nonymous online environment. Based on content analysis of 63 Facebook accounts, we find that the identities produced in this nonymous environment differ from those constructed in the anonymous online environments previously reported. Facebook users predominantly claim their identities implicitly rather than explicitly; they "show rather than tell" and stress group and consumer identities over personally narrated ones. The characteristics of such identities are described and the implications of this finding are discussed.
Identity construction on Facebook: Digital empowerment in anchored relationships Early research on online self-presentation mostly focused on identity constructions in anonymous online environments. Such studies found that individuals tended to engage in role-play games and anti-normative behaviors in the online world.