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Brielle Kriesch

Video games to help students learn | 7online.com - 0 views

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    NEW YORK (WABC) -- Parents often have to convince their kids to stop playing video games and do their homework. But now some schools are using video games in their curriculum to teach students some very important lessons. Not only do students at IS 123 get to play educational video games, they have a choice of games to play.
Brett Davis

The Effect of Anonymity on a Game's Community - 0 views

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    This article is about how anonymity effects people in online video games, and video game forums. It mostly focuses on the negative effects.
Brielle Kriesch

Gaming in Education - 0 views

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    Students are able to learn in a fail safe enviroment and gaming also increases muscle memory, as well as help to solidify correct behaviors.
Brielle Kriesch

How Social Gaming is Improving Education - 0 views

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    For decades, educators have been scrambling to find better ways to prepare students for the real world. It began with the mildly apocalyptic government report, A Nation at Risk, which warned that an outdated school system was unwittingly sabotaging America's economic superiority.
Mitchell Inman

Homemade Mario Game - 0 views

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    This is just plain awesome. i found it on stumbleupon.
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    It's super geeky, but super cool at the same time. :D
Juan Gudino

Facebook Addiction Disorder (FAD) - 0 views

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    RELATED TO MY ENGLISH RESEARCH: It is not difficult to observe the ubiquity of "Internet Addiction" as a phenomenon and/or accepted part of every day life in the Digital Age. Much less mentioned is the even more pervasive "cell phone addiction", "Crackberry addiction", "gaming addiction", or "texting addiction".
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    It is not difficult to observe the ubiquity of "Internet Addiction" as a phenomenon and/or accepted part of every day life in the Digital Age. Much less mentioned is the even more pervasive "cell phone addiction", "Crackberry addiction", "gaming addiction", or "texting addiction". Are we now at risk of seeing a vast presentation - a cultural commonality - of "Facebook Addiction Disorder"? (Or is sometimes FAD just a fad?) :-)
Kim Jaxon

"Avatars and Academics..." - 0 views

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    From the article: "Dozens of scholarly studies have popped up in recent years with evidence of how video games can strengthen social bonds online and off - or fulfill the same societal roles as religion, meditation and psychotherapy."
Mitchell Inman

Portable N64 Game System - 0 views

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    This is totally sick and retro. Lol.
Brielle Kriesch

Bill MacKenty - Educational Technology - 0 views

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    I am the director of technology at the American School of Warsaw. I am committed to strengthening, deepening and broadening student learning through technology. I honestly believe HOW we teach is far more important than WHAT we use to teach. I am a technology skeptic and a technology evangelist.
Mary Hulme

Biking, Swimming? Nah. Survey Says Kids Master Tech First - 0 views

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    Kids are more likely to know who to use a computer or cell phone than know how to ride a bike or know how to swim.
Megan Almeida

ScienceDirect - Computers in Human Behavior : Identity construction on Facebook: Digita... - 2 views

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    The present study investigates identity construction on Facebook, a newly emerged nonymous online environment. Based on content analysis of 63 Facebook accounts, we find that the identities produced in this nonymous environment differ from those constructed in the anonymous online environments previously reported. Facebook users predominantly claim their identities implicitly rather than explicitly; they "show rather than tell" and stress group and consumer identities over personally narrated ones. The characteristics of such identities are described and the implications of this finding are discussed.
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    Identity construction on Facebook: Digital empowerment in anchored relationships Early research on online self-presentation mostly focused on identity constructions in anonymous online environments. Such studies found that individuals tended to engage in role-play games and anti-normative behaviors in the online world.
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