RELATED TO MY ENGLISH RESEARCH:
It is not difficult to observe the ubiquity of "Internet Addiction" as a phenomenon and/or accepted part of every day life in the Digital Age. Much less mentioned is the even more pervasive "cell phone addiction", "Crackberry addiction", "gaming addiction", or "texting addiction".
It is not difficult to observe the ubiquity of "Internet Addiction" as a phenomenon and/or accepted part of every day life in the Digital Age. Much less mentioned is the even more pervasive "cell phone addiction", "Crackberry addiction", "gaming addiction", or "texting addiction". Are we now at risk of seeing a vast presentation - a cultural commonality - of "Facebook Addiction Disorder"? (Or is sometimes FAD just a fad?) :-)
This essay writed by Danah Boyd at the University of California-Berkeley talks about the role of the internet and social sites in teens life, identity, friendships,etc.
This video shows how people can easily be addicted to facebook and while trying to go a couple of days without it is difficult for them to adjust to a "normal" life.
After I wrote this column about Facebook I found I had extra bonus thoughts so I decided to put at least a few of them here. When Gawker Media announced that all employees we were required to have Facebook profiles, in 2007, some of my coworkers were decidedly un-thrilled at this encroachment on their private lives.
User Generated Content (UGC) is re-shaping the way people watch video and TV, with millions of video producers and consumers. In particular, UGC sites are creating new viewing patterns and social interactions, empowering users to be more creative, and developing new business opportunities. To better understand the impact of UGC systems, we have analyzed YouTube, the world's largest UGC VoD system. Based on a large amount of data collected, we provide an in-depth study of YouTube and other similar UGC systems. In particular, we study the popularity life-cycle of videos, the intrinsic statistical properties of requests and their relationship with video age, and the level of content aliasing or of illegal content in the system.