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Javier Neira

Perfection kills » Understanding delete - 3 views

  • All because it’s not possible to delete variables in Javascript. At least not when declared in such way.
  • It’s almost as if Firebug follows some other rules of deletion. It is Firebug that has led Stoyan astray! So what is really going on here?
  • we need to understand how delete operator works in Javascript: what exactly can and cannot be deleted and why.
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  • var o = { x: 1 }; delete o.x; // true o.x; // undefined
  • var x = 1; delete x; // false x; // 1
  • function x(){} delete x; // false typeof x; // "function"
  • Note that delete only returns false when a property can not be deleted.
  • variable instantiation and property attributes
  • Global code, Function code and Eval code.
  • When a source text is treated as a Program, it is executed in a global scope, and is considered a Global code.
  • Anything that’s executed directly within a function is, quite obviously, considered a Function code. In browsers, content of event attributes (e.g. <p onclick="...">) is usually parsed and treated as a Function code.
  • text that’s supplied to a built-in eval function is parsed as Eval code. We will soon see why this type is special.
  • And now that we know the difference between property assignment and variable declaration — latter one sets DontDelete, whereas former one doesn’t — it should be clear why undeclared assignment creates a deletable property:
  • As you can see, execution contexts can logically form a stack. First there might be Global code with its own execution context; that code might call a function, with its own execution context; that function could call another function, and so on and so forth. Even if function is calling itself recursively, a new execition context is being entered with every invocation.
  • Every execution context has a so-called Variable Object associated with it. Similarly to execution context, Variable object is an abstract entity, a mechanism to describe variable instantiation. Now, the interesing part is that variables and functions declared in a source text are actually added as properties of this Variable object.
  • When control enters execution context for Global code, a Global object is used as a Variable object. This is precisely why variables or functions declared globally become properties of a Global object:
  • The behavior is actually very similar: they become properties of Variable object. The only difference is that when in Function code, a Variable object is not a Global object, but a so-called Activation object. Activation object is created every time execution context for Function code is entered.
  • and a special Arguments object (under arguments name). Note that Activation object is an internal mechanism and is never really accessible by program code.
  • within Eval code are created as properties of calling context’s Variable object. Eval code simply uses Variable object of the execution context that it’s being called within:
  • Execution context When ECMAScript code executes, it always happens within certain execution context.
  • When declared variables and functions become properties of a Variable object — either Activation object (for Function code), or Global object (for Global code), these properties are created with DontDelete attribute. However, any explicit (or implicit) property assignment creates property without DontDelete attribute. And this is essentialy why we can delete some properties, but not others:
  • Special arguments variable (or, as we know now, a property of Activation object) has DontDelete. length property of any function instance has DontDelete as well:
  • As you might remember, undeclared assignment creates a property on a global object.
  • Now that it’s clear what happens with variables (they become properties), the only remaining concept to understand is property attributes. Every property can have zero or more attributes from the following set — ReadOnly, DontEnum, DontDelete and Internal. These attributes serve as sort of flags — an attribute can either exist on a property or not. For the purposes of today’s discussion, we are only interested in DontDelete.
  • Variables declared within Eval code are actually created as properties without DontDelete:
  • This interesting eval behavior, coupled with another aspect of ECMAScript can technically allow us to delete non-deletable properties. The thing about function declarations is that they can overwrite same-named variables in the same execution context:
  • Note how function declaration takes precedence and overwrites same-named variable (or, in other words, same property of Variable object). This is because function declarations are instantiated after variable declarations, and are allowed to overwrite them
  • If we declare function via eval, that function should also replace that property’s attributes with its own. And since variables declared from within eval create properties without DontDelete, instantiating this new function should essentially remove existing DontDelete attribute from the property in question, making that property deletable (and of course changing its value to reference newly created function).
  • Unfortunately, this kind of spoofing doesn’t work in any implementation I tried. I might be missing something here, or this behavior might simply be too obscure for implementors to pay attention to
  • this.x = 1; delete x; // TypeError: Object doesn't support this action
  • var x = 1; delete this.x; // TypeError: Cannot delete 'this.x'
  • It’s as if variable declarations in Global code do not create properties on Global object in IE.
  • Not only is there an error, but created property appears to have DontDelete set on it, which of course it shouldn’t have:
  • “The global variable object is implemented as a JScript object, and the global object is implemented by the host.
  • Note how this and window seem to reference same object (if we can believe === operator), but Variable object (the one on which function is declared) is different from whatever this references.
  • delete doesn’t differentiate between variables and properties (in fact, for delete, those are all References) and really only cares about DontDelete attribute (and property existence).
  • The moral of the story is to never trust host objects.
  • Few restrictions are being introduced. SyntaxError is now thrown when expression in delete operator is a direct reference to a variable, function argument or function identifier. In addition, if property has internal [[Configurable]] == false, a TypeError is thrown:
Ivan Pavlov

John Resig - DOM DocumentFragments - 0 views

  • var div = document.getElementsByTagName("div"); var fragment = document.createDocumentFragment(); for ( var e = 0; e < elems.length; e++ ) {         fragment.appendChild( elems[e] ); } for ( var i = 0; i < div.length; i++ ) {         div[i].appendChild( fragment.cloneNode(true) ); }
  • Setting some time stamps we can see our results pay off in spades: Browser Normal (ms) Fragment (ms) Firefox 3.0.1 90 47 Safari 3.1.2 156 44 Opera 9.51 208 95 IE 6 401 140 IE 7 230 61 IE 8b1 120 40
Javier Neira

All about types in Javascript - The basics | united-coders.com - 0 views

  • This may lead to interesting results. When dealing with arrays, an array is converted to a string by converting the elements to string, seperating each element by a comma. [].toString();      // "" [2].toString();     // "2" [1,2,3].toString(); // "1,2,3"
Javier Neira

Caffeinated Simpleton » Blog Archive » An Introduction to JavaScript's "this" - 2 views

  • That’s what this is expected to be, anyway. It’s expected to be a reference to the current instance of whatever object it’s defined within.
  • It’ll give an error saying that this doesn’t have a member called condiments, even though it clearly does. What happened?!
  • This is because there is no binding of functions to instances in JavaScript.
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  • The setTimeout function, however, just has a reference to that function. When it calls it, it’s not aware of myHotDog, so JavaScript sets this to window
  • function HotDog() { var my = this; // my references the current this, which is correct. my.condiments = "mustard, ketchup"; my.getCondiments = function() { return my.condiments; //my is guaranteed to be a reference to the original "this" } }
  • In constructors, this is always your instance. So we created a new variable, my, that references the HotDog instance. This allows you to always refer to the HotDog instance, no matter how the getCondiments function is called.
Javier Neira

Playing with JQuery Validation Library, Part 2 | Elegant Code - 2 views

  • The new part is the remote in the script.   You give it the name/location of your web service to call to validate the field, and the field name/value are passed in. 
  • 1: $('#UserNameForm').validate({ 2: rules: { 3: userNameEdit: { required: true, remote: "<%=Url.Action("VerifyUserName", "Account") %>" } 4: } 5: });
Mike Chelen

Data scraping with YQL and jQuery | kelvinluck.com - 0 views

  • need a list of all the US National Parks in XML format
  • grab the data from this list on Wikipedia
  • navigating a HTML DOM
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  • jQuery to parse the data
  • XPath to your YQL
  • relevant table from the Wikipedia document
  • SELECT * FROM html WHERE url="http://en.wikipedia.org/wiki/List_of_United_States_National_Parks_by_state" AND xpath="//table[@class='wikitable sortable']"
  • XML or JSON
  • creating an XML document
  • AJAX call from jQuery and then loop over the JSON
  • documentation could maybe be clearer
  • CSS style selection engine as well as the XPath one
yc c

ColorPicker 0.6 - 0 views

  •  
    This colorPicker is a light weight all-rounder (only ~46k incl. all 16 files) that can display and let you choose the entire color palette (~16.78 mil. colors) in 6 different color modes (+3 extra modes in RGB). This highly customizable and easy to install app comes in 4 different sizes (from 151 x 87 pixels to 405 x 302 pixels) and therefore different feature levels so you can use it for every supposable cause from 'easy choice' to 'professional determination'. That's probably all you'll ever need to let your clients choose the right color.
yc c

Color Picker - Raphaël - 0 views

shared by yc c on 04 Mar 10 - Cached
  •  
    No images. No libraries*. Works even in IE6. // Color Picker by Raphaël - raphaeljs.com var icon = Raphael("picker", 23, 23).colorPickerIcon(11, 11, 10); icon.attr({cursor: "pointer"}).node.onclick = function () {    document.getElementById("benefits").style.visibility = "visible";    var out = document.getElementById("output");    out.style.visibility = "visible";                   // this is where colorpicker created    var cp = Raphael.colorpicker(document.body.offsetWidth / 2 - 150, 250, 300, "#eee", document.getElementById("picker2"));                   out.onkeyup = function () {        cp.color(this.value);    };    // assigning onchange event handler    cp.onchange = function (clr) {        out.value = clr;        document.body.style.background = clr;        document.body.style.color = Raphael.rgb2hsb(clr).b s it. Too easy                    icon.node.onclick = null;}; 
Javier Neira

The Dark side of JavaScript - Part 1 @ Milkshake Systems - 3 views

  • var foo = "foo"; // same as window.foo function doSomething() { bar = "bar"; // same as window.bar }
Javier Neira

fingernails in oatmeal, Metaprogramming: Ruby vs. Javascript - 0 views

  • drew['battleCry']();
  • What we want is the ability to define a method dynamically (given a name) that is also a closure over the lexical scope at the point of method definition.
  • color_name = 'black' Ninja.send(:define_method, 'color') do  puts "#{name}'s color is #{color_name}"end
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  • var colorName = "black"; Ninja.prototype['color'] = function () {  puts(this.name + "'s color is " + colorName);}
  • The ubiquity of closures in Javascript is extremely powerful and, as we have seen so far, makes metaprogramming very easy.
  • You can think of a metaclass as a class definition specific to a single instance of a class.
  • This means we can add methods to an object’s metaclass without adding the same behavior to all instances of that object’s class.
  • This means that Javascript does not distinguish between classes/prototypes and instances and, therefore, we can add our desired behavior directly to the instance.
yc c

moo.fx - size does matter - 1 views

  •  
    moo.fx is a superlightweight, ultratiny, megasmall javascript effects library, to be used with prototype.js or the mootools framework. It's very easy to use, blazing fast, cross-browser, standards compliant, provides controls to modify any CSS property of any HTML element, including colors, with builtin checks that won't let a user break the effect with multiple, crazy clicks. Optimized to make you write the lesser code possible, the new moo.fx is so modular you can create any kind of effect with it. moo.fx is open source, released under the very liberal MIT License, so feel free to do anything you want with
Ivan Pavlov

HeatColor, a jQuery plugin - 0 views

  •  
    HeatColor is a plugin that allows you to assign colors to elements, based on a value derived from that element.
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