Over 100 Free resources to use in the f2f or online classroom. Learning objects, FREE, as well as emerging tech. and social networking tools to use in your classroom
"New York University plans to join the growing movement to publish academic material online as free, open courseware. But in addition to giving away content-something other colleges have done-NYU plans a more ambitious experiment. The university wants to explore ways to reprogram the roles of professors in large undergraduate classes, using technology to free them up for more personal instruction."
"Games, simulations, and virtual worlds provide educators with an opportunity to engage learners in an immersive and interactive environment that requires knowledge, decision making, and information management skills. However, the use of immersive learning environments can be controversial; their association with play and fun is often considered noneducational. Even so, games, simulations, and virtual worlds are gaining increased cultural acceptance. Research suggests that these environments can play a significant role in facilitating learning through engagement, group participation, immediate feedback, and providing real-world contexts."
"Last month, Erica Goldson graduated as valedictorian of Coxsackie-Athens High School. Instead of using her graduation speech to celebrate the triumph of her victory, the school, and the teachers that made it happen, she channeled her inner Ivan Illich and de-constructed the logic of a valedictorian and the whole educational system."
Without the nudge of having to attend classes, the authors suggested, it can be easy to let recorded lectures pile up unwatched. Indeed, it is common at Florida to see students in libraries cramming viewings of a dozen lectures back to back before exams.
Which technology tools can help improve teaching and learning? Which can boost productivity? Which are just plain useful for keeping organized? At the FETC 2010 conference last week, education technology veterans shared their lists of apps intended to make life in and out of the classroom faster, easier, and, well, better.
"Open Educational Resources are all about sharing.
In a brave new world of learning, OER content is made free to use or share, and in some cases, to change and share again, made possible through licensing, so that both teachers and learners can share what they know."
People have been talking about e-books since the current crop of college students was watching Rugrats, yet use has been limited mostly to die-hard techies content to put up with significant drawbacks and uncertain benefits. Until now.
"Our Setup Wizard renders the code you need to implement a specific JW Player 5 setup. It's also a useful tool to experiment to see what's possible with the player."
A seven-step plan to set up (and benefit from) a simple social measurement program. With the emergence of social networking, it's important to have some type of assessment plan in place to reinforce the benefit of using this platform in higher ed
The Encyclopedia of Educational Technology (EET) is a collection of short multimedia articles on a variety of topics related to the fields of instructional design and education and training. The primary audiences for the EET are students and novice to intermediate practitioners in these fields, who need a brief overview as a starting point to further research on specific topics. Authors are graduate students, professors, and others who contribute voluntarily. Articles are short and use multimedia to enrich learning rather than merely decorate the pages.
Am I saying that teachers are self-centred? Yes, actually, but only in the sense that we are all self-centred. Even the diehard altruist derives pleasure or som
15 factors which influence adult learning, course design, and classroom teaching are presented and discussed providing strategies for supporting continuing education.