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Greg Relaford

Home - 0 views

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    The EcoCasting Project is a set of hands-on inquiry activities focused on ecosystems, food webs, bioaccumulation, and invasive species designed for use in environmental science and biology classes in grades 9-12. The curriculum is aligned to Illinois state standards, the College Readiness Standards, and the National Science Education Standards. It addresses the following objectives:   *  Using ecological models to investigate food web complexity   *  Investigating PCB toxins and how they move through an ecosystem   *  Investigating invasive species and how they disrupt ecosystems and change bioaccumulation patterns
Greg Relaford

Global SchoolNet: Find Partners or Projects - 0 views

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    Global SchoolNet's Projects Registry (PR) is the oldest (1995) and largest online clearinghouse for teacher-conducted global learning projects. The PR contains more than 3,000 annotated listings - and is searchable by date, age level, geographic location, collaboration type, technology tools or keyword. The Project Registry is a central place for educators to find global partners and announce projects. Many projects are aligned with the 21 Century Learning Skills matrix, the ICT Literacy Maps, especially in Science, Geography and English and International Society for Technology Education (ISTE) NETS Standards for Students.
Greg Relaford

WoWinSchool / FrontPage - 0 views

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    This is a collaborative workspace for the development of instructional items for the use of the MMORPG, World of Warcraft, in a school setting. Please take a moment to explore the various sections of the site and if you would like to contribute, please email Lucas Gillispie at lucas AT edurealms.com. The original focus of this project was to develop a curriculum for an after school program or "club" for at-risk students at the middle and/or high school level. This program would use the game, World of Warcraft, as a focal point for exploring Writing/Literacy, Mathematics, Digital Citizenship, Online Safety, and would have numerous projects/lessons intended to develop 21st-Century skills. Because of the success of the first year's implementation as an after school program, the program is now being implemented as a language arts elective for middle schoolers designed to provide enrichment for students at all levels. All project materials, including a fully-developed language arts course, aligned to middle grades standards, will be made available under a creative commons license upon completion. The goal is to not only demonstrate the viability of game-based learning using commercial games, but to also provide a foundation or template upon which similar projects can be built.
Greg Relaford

edurealms.com - Where gaming and education converge. - 0 views

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    Over the past two years I've been approached by several people from around the world inquiring about our World of Warcraft in School Project. Yet, despite the numerous contacts, I'm only aware of two other schools/school systems who've started similar projects. Of course, there are many potential barriers from costs to people-barriers. Craig Lawson (@midlawsondle) and I have worked over the past year to create a full-year, standards-aligned language arts course that is based on World of Warcraft. We have several goals in doing so: 1. We want to demonstrate that there is value in considering commercial, off-the-shelf games for curricular integration. 2. We want to share our work with anyone else who might take it on, and in doing so, expand the network of educators who are exploring the potential that games like this hold for the classroom. 3. We want to create a model (using the term loosely, here) upon which similar projects, perhaps using other games might be built. 4. We hope that others will look at the work and expand on it, improve it, and share it. 5. We want to show that, "Yes! You can do this."
Greg Relaford

52°North Initiative for Geospatial Open Source Software GmbH - 0 views

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    52°North refers to the degree of latitude which intersects the founding organizations' home - the city of Münster, Germany. 52°North - the R&D Network The open source software initiative 52°North is an international network of partners from research, industry and public administration. Its mission is to foster the development of new concepts and technologies in Geoinformatics through a common innovation process. Partners participate in so called R&D communities, focusing on common themes, such as Sensor Web Enablement (SWE) or web-based Geoprocessing, for example. All software developed within this collaborative development process is published under an open source license. The 52°North partners have a long and outstanding record in the Geo-IT domain. They are actively contributing to the development of international standards, e.g. at W3C, ISO, OGC or INSPIRE.
Greg Relaford

Rivendell Project Home Page - 0 views

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    Rivendell is a complete radio broadcast automation solution, with facilities for the acquisition, management, scheduling and playout of audio content. It has all of the features one would expect in a modern, fully-fledged radio automation system, including support for both PCM and MPEG audio encoding, full voicetracking and log customization as well as support for a wide variety of third party software and hardware. As a robust, functionally complete digital audio system for broadcast radio applications, Rivendell uses industry standard components like the GNU/Linux Operating System, the AudioScience HPI Driver Architecture and the MySQL Database Engine. Rivendell is available under the GNU Public License. Further design details are available here.
kathryn owen

ipadio in Education | ipadio | Talk to your World - 0 views

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    "Ipadio technology links up the telephony networks with the internet, enabling the live broadcast of audio directly to the internet... all from a standard telephone. There's never been an easier way to record oral assessments, create revision podcasts or collect homework.""
Greg Relaford

Internet2 - 0 views

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    Internet2 is an advanced networking consortium led by the U.S. research and education community. A revolutionary-class IP and optical network. Advanced technologies that enable services and achievements beyond the scope of individual institutions. An unparalleled human network to make sure these technologies get spread around where they can do some good. That's us, but that's just the beginning.
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