s the use of computing and networking technologies in schools grows, educators increasingly incorporate online tools and resources into their curricula-some even replace traditional classroom interactions with "virtual" courses that take place entirely online. At the same time, administrators are concerned with helping students develop 21st century skills while bridging the digital divide between students and adults.
To address emerging trends in education, Project Tomorrow, a national education nonprofit group and Blackboard have joined together to bring you Education in the 21st Century, a series of reports that include data from the SpeakUp Survey, which shed light on issues related to learning and leading in K-12 education.
The stereotypical video game player is a young male under age 18, but study after study has shown that majority of the game-playing population does not fall into that demographic. Only 18% of gamers are under age 18, and women … Read More Flickr:Shlala The $64,000 question in education: Does access to mobile technology actually help close the achievement gap?