Classroom Observation Tool optimized for the IPHONE.
C3 is a data collection, collaboration and coaching tool designed to help administrators conduct walk‑throughs, get an accurate snapshot of the classroom, analyze data, and share concepts with staff. It is a web‑based application that can be used with most web browsers, and is optimized for use on an Apple iPod Touch or iPhone. The program is server‑based, which means that all data is instantly available, and there is no syncing required from device to device. The data resides away from the computer or handheld device, so it can be accessed from the Internet with an account login.
Is technology really making a difference for student learning? See how technology is affecting student performance for the Technology Rich Classroom Program in Kansas.
"The mission of School of One is to provide students with personalized, effective, and dynamic classroom instruction so that teachers have more time to focus on the quality of their instruction.
To achieve this mission, School of One re-imagines the traditional classroom model. Instead of one teacher and 25-30 students in a classroom, each student participates in multiple instructional modalities, including a combination of teacher-led instruction, one-on-one tutoring, independent learning, and work with virtual tutors.
To organize this type of learning, each student receives a unique daily schedule based on his or her academic strengths and needs. As a result, students within the same school or even the same classroom can receive profoundly different instruction as each student's schedule is tailored to the skills they need and the ways they best learn. Teachers acquire data about student achievement each day and then adapt their live instructional lessons accordingly.
By leveraging technology to play a more essential role in planning instruction, teachers have more time to focus on doing what they do best - delivering quality instruction and insuring that all students learn."
At ISTE 2010, CDW-G released findings from their recent study that found that just 8 percent of high school teachers said that technology is fully integrated into the classroom; and the technology that is available is primarily used by teachers and not students. As a result, 43 percent of students said they are not - or they are unsure if they are - prepared to use technology in higher education or the workforce. You can download the full report at this site.
Discover Web 2.0 and how it can be used with today's youngest learners to enhance creativity, communication, and collaboration. Explore student work and watch tiny techies in action!
Take a look at these awesome open education tools to find ways you can incorporate open education in your curriculum-whether your students are in a traditional K-12 classroom, in higher education, or completing an online degree.
Machinima, video created using 3D virtual environments, was originally developed by gamers but is emerging as a promising classroom tool for developing the NETS.
Global collaboration project headed by Vickie Davis and Julie Lindsay. Connect your classroom locally and globally to create meaningful and authentic learning communities using Web 2.0 tools and emerging technologies.
This is the story of how this simple idea grew from teacher use of one iPod to four and five year olds practicing letter formation, number recognition and early literacy skills in the palm of their hands. You will find links to research and resources for using iPods in the classroom and the site will review several iPod applications specifically designed for early learners.
With an understanding of spatial thinking, educators can learn to use geographic tools to develop research, writing, and presentation in the classroom. Requires Google Earth and ESRI ArcExplorer.
Watch the video of the session with Amber Miskimon and Erin Mayer at ISTE Vision. Discover how to use and incorporate Flip video cameras, Windows Movie Maker and Audacity into your classroom while participating in an engaging middle school lesson. You can find all of their generous handouts here: http://bit.ly/apDT5A
This classroom tool connects directly to a Windows or Mac computer via USB and provides a solution for integrating interactive capabilities with any new or existing projector while eliminating the need to purchase and install dedicated interactive whiteboards.