Children with learning disabilities can benefit from technological advances being made, including the use of virtual reality. What is Virtual Reality? Virtual reality allows the user to explore and interact with a three-dimensional (3-D), computer-simulated environment in a seemingly real or physical way, typically using special electronic equipment.
Virtual reality is catching on as a tool in medicine. The technology has been used to treat phobias, reduce pain and even help doctors perform surgery. Now virtual reality is being tried as a way to help people with disabilities explore the world that might be difficult or impossible in real life.
By Sue Gregory in New Media and Digital Culture. Learning theories have been around for more than a century, however, the theories of how adults learn are relatively new, having only been developed in the past 50 years. These theories are all based
The increasing development of virtual reality (VR) technologies has matured enough as to expand
research from the military and scientific visualization realm into more multidisciplinary areas, such as
education, art, and psychology.
Mobile devices are now being used for learning as well, and true to their character, they are providing the much needed context in learning as well. Mobile learning provides the users with access to learning regardless of time and location. Networked mobile devices allow learners to learn collaboratively in groups.
ALL NIPPON AIRWAYS CO., LTD (President C.E.O.: Osamu Shinobe) announces the launch of a virtual art museum project called IJC MUSEUM at the "IS JAPAN COOL?" website, ANA's promotional media targeting potential foreign visitors to Japan. The number of overseas visitors to Japan reached 19.73 million in 2015 and more than 20 million foreigners are[...]
Author: Celene Highwater 2015-09-01 - Radegast new text-based viewer allows the blind community to play games such as Second Life. Second Life is an online virtual world, developed by Linden Lab , based in San Francisco, and launched on June 23, 2003. In many ways, Second Life is similar to MMORPGs (Massively Multiplayer Online Role Playing Games).
Bringing Basic Accessibility Features to Virtual Reality Context. Mauro Teófilo∗. Samsung Research Institutee. Amazon Federal University. This paper introduces Virtual Reality (VR) basic scenarios of accessibility tools like zooming, negative colors, auto reading, text-to-speech, subtitles, cursor based on context, and so on. The proposed solutions were designed based on accessibility features already in use by other platforms.
The Convention on the Rights of Persons with Disabilities stresses that persons with disabilities should be able to participate fully in all aspects of life, including education. Nevertheless, statistics shows than a low percentage of persons with
In this webinar, Janet Sylvia, Web Accessibility Group Leader and Web Accessibility Trainer, and Lily Bond from 3Play Media will go through 10 tips for implementing accessible online media at your institution. Looking at several different scenarios, they will discuss actionable strategies to help you find a solution that will work for you.
Accessible resources give better experiences for all users and reduces risks for your organisation - for example less risk of learners failing and less risk of disabled learners being disadvantaged. Xerte is being used with learners across the spectrum - from entry level and basic skills to undergraduates.
This paper discusses ethics and student assessment, as applicable to the growing field of distance education. Since we are all taking online courses I thought this would be a good share.