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graham hughes

AJET 24(5) Yeo and Quek (2008) - Investigating design and technology students' particip... - 0 views

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    "how 15 Design & Technology (D&T) students (aged 15 years) participated in three stages of the design process in a technology mediated environment"
graham hughes

Becta Emerging Technologies - Software and internet analysis: Web 2.0 in education - Ke... - 0 views

  • Fewer students are using text-based contributory sites, such as blogs (53%) or wikis (17%).
    • Mel Renfrew
       
      Need education on how to use the tech.
  • Given the widespread use of such media by young people, the researchers see a role for schools in educating learners about the range of emerging technologies
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    The research was designed to find out how Web 2.0 is being used, its potential impact in education and some of the barriers to successful adoption.
graham hughes

Social Media and Open Education free course - 0 views

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    The goals of this course follow. Participants will: better understand the historical role technology and media have played in educational & social change; become knowledgeable of social learning tools & FLOSS (Free/Libre and Open Source Software) as tools for teaching, facilitating learning, & designing educational environments; become familiar with the wealth of open educational resources (OERs), learning-related content, & media available for teaching & learning; become knowledgeable of relevant social learning theories and philosophies that respond to learning in the digital age; better understand the many social, educational, political, cultural, and administrative issues often associated with technology & media in education and society; become critical consumers and producers of digital media and information; and, build sustainable, personal learning environments and networks.
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