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Paul Everton

Joel Burgess: Skyrim's Modular Level Design - GDC 2013 Transcript - 3 views

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    Skyrim's Modular Approach to Level Design Originally presented @ Level Design in a Day, GDC 2013 Co-Authored and Co-Presented w/Nate Purkeypile Slides available here. While many developers understand the basic concepts behind a modular system, and some have dabbled in it for a project or two, very few have made a career out of it.
Paul Everton

Udacity Blog: New Course: The Design of Everyday Things - 2 views

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    After reading The Design of Everyday Things by Don Norman, I remember thinking to myself, "I probably learned more from this book than I learned from a majority of classes I took in graduate school." This wasn't the best feeling in the face of my $60,000+ graduate school loans!
Paul Everton

The Elements of Computing Systems / Nisan & Schocken - 1 views

shared by Paul Everton on 17 Jun 13 - No Cached
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    are tools and project materials necessary to build a general-purpose computer system from the ground up. We also provide a set of lectures designed to support a typical course on the subject.
karokaro

THE PROCESS: BUILDING A MCLAREN MP4-12C - Speedhunters - 2 views

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    We've looked at a classic McLaren F1 supercar, and how you design a modern P1 hypercar, courtesy of McLaren's legendary design head Frank Stephenson. But how do you actually build a car like this? What does building a supercar involve once you've hammered out the technicalities, prototyped and tested the concept and moved into the production phase?
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