It's been a long while since we did an arcade prototype overview in regards to a single company and with news all but dried up this weekend due to the first major traveling holiday in the US this year, I figure why not take a look at some of Midway's prototype games of the past.
Following on from the introduction to our Speedhunters Photography Guide last month, we're now going to talk you through the basics of using a modern digital SLR type camera. Although they may look intimidating, most modern digital cameras are actually quite easy and intuitive to use.
CCP EVE Online is a game famous for its devious players attempting to either fight for power or to destabilize the game in some way. I spoke with the then- EVE Online executive product John Lander at Fanfest in Iceland last week, and I asked about the player behavior that most surprised or delighted him.
Not totally show and tell related but just so useful i thought i'd share. Glenn showed this to me and it looks terrific for those of us that like to travel in the US and still have a phone for blowing up twitter.
British Countryside Generator Mountain View Two-Track Mind Intentional Landscapes Temple of the Autonomous Machine Earth Prism Mountain Lab: An Interview with Scott McGuire The Planetary Super-Surface of San Bernardino County Arctic Instruments Bingham Landslide Foundation They Come From Everywhere: An Interview with Mike Elizalde Electromagnetic Chiaroscuro Urban Ecology Model Landscape
We've looked at a classic McLaren F1 supercar, and how you design a modern P1 hypercar, courtesy of McLaren's legendary design head Frank Stephenson. But how do you actually build a car like this? What does building a supercar involve once you've hammered out the technicalities, prototyped and tested the concept and moved into the production phase?