The iPad and your kid-digital daycare, empowering educator, or something bad? | Ars Tec... - 0 views
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What on earth is the iPad doing to my child?
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Dr. Heather Kirkorian, an assistant professor in the Human Development and Family Studies Department at the University of Wisconsin-Madison
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For decades it’s been known that infants and toddlers under two years old learn less from video than real life experiences—it’s called the “video deficit.
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face-to-face interaction is crucial for learning language and social skills. Excessive TV exposure at this early age has been linked to language delays and social impairment such as lack of expression or eye contact.
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American Academy of Pediatrics recommends zero screen time for children under two years of age, and no more than two hours for older kids
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An analysis by the Joan Ganz Cooney Center in 2012 showed that three out of four top-selling apps in the education category targeted elementary-age children or younger, and the most popular apps are aimed at preschoolers.
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But although many apps claim they have educational value, there is almost no published research on the effect of interactive apps on infant or toddler learning.
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Koeun brought out an iPad and began showing Jeremy a video of a woman standing behind four boxes. The woman took one object out of each of the boxes and named each of them. They were weird-looking things and were given random names like “modi” and “toma.” After viewing the video, Koeun brought out a box containing the four objects in real life and asked Jeremy to give her the “toma.” He immediately picked up the correct object, indicating that he was able to learn the information from the video and link it to real-life experiences.
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According to Kirkorian’s results, toddlers above 30 months of age are able to learn the names of the objects equally well with or without interaction with the screen (Jeremy was 32 months at the time). However, this is not the case with younger children. For younger two-year-olds, the requirement to specifically touch the box doubled the likelihood that they picked the right object, whereas touching anywhere on the screen did not help.
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Engaging children to actively participate and interact with the screen may overcome the notorious video deficiency effect. Perhaps children under two years old can learn from screens after all.
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this is the necessary first step to understand how interactive technologies influence learning.”
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With the information being collected, what should we look for when selecting an app for our young children?
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Parents should monitor their child's use of an app to make sure their child understands how to play and foresee aspects that could be frustrating for their child
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It's good to keep in mind both that children can learn from apps and that they still need real interaction with people.”
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working with a caregiver, someone who can answer questions and provide feedback about whatever is happening on-screen.
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a set of standards for evaluating the educational value of interactive apps—what they call the four “pillars” of learning
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minds-on” learning, engagement with the learning material (without distraction), meaningful experiences that relate to the child, and social interaction.
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If these devices become the predominant method to calm and distract young children, will they be able to develop their own internal mechanisms of self-regulation?
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If parents expect their kids to wait at a restaurant for 45 minutes, let them get fussy, and respond by giving them an iPhone, they are probably rewarding that tantrum. But if you anticipate that your child is not capable of waiting 45 minutes without a distractor, then sure, bring an iPad along to entertain them. This is a proactive approach and is no different from bringing toys along. It’s much better than having age-inappropriate expectations. Come prepared with some tools, and if that tool is an iPad, it may not be the worst thing you could do.”
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nteractive devices do have the potential to help young children learn in ways unachievable by television or other passive screen media.
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“It’s much more empowering to give parents information on what sorts of screen media are most valuable and let parents decide for themselves, instead of just saying, ‘Don’t use it at all.’”
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Common Sense Media found that 38% of children under two have used a mobile device for playing games or watching videos. That was in 2013
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Do your best to choose something that seems age-appropriate, well-designed, and educationally valuable