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Daniel Benoni

Dan Shapiro » Vesting is a hack - 1 views

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    Startups are a lot of work!  He quits AcmeCorp and takes a cushy executive gig at a fortune-500 tech firm.  Jill's left solo. Years pass.  Jill first works without salary, then pays herself a pittance.  She bootstraps the company, starting with consulting and moving on the develop a highly successful web service.  As she brings on staff, she issues stock to new employees, ultimately handing out a half-million shares of the company.  Eventually she's the CEO of a 50-person firm, pulling down a respectable $200k per year as the CEO; nearly as much as Jack's pulling down at his gig (not including his benefits and bonuses).
Daniel Benoni

Companies Adopt Gaming Techniques to Motivate Employees - WSJ.com - 0 views

  • Striving to make everyday business tasks more engaging, a growing number of firms, including International Business Machines Corp. and consulting firm Deloitte Touche Tohmatsu Ltd., are incorporating elements of videogames into the workplace. They're deploying reward and competitive tactics commonly found in the gaming world to make tasks such as management training, data entry and brainstorming seem less like work. Employees receive points or badges for completing jobs or meeting time limits for assignments, for example. Companies also may use leaderboards, which let players view one another's scores, to encourage friendly competition and motivate performance, experts say. This "gamification" of the workplace, or "enterprise gamification" in tech-industry parlance, is a fast-growing business. Companies have used digital games for a number of years to help market products to consumers and build brand loyalty. What's emerging is using games to motivate their own employees.
  • Tech-industry research firm Gartner estimates that by 2014, some 70% of large companies will use the techniques for at least one business process. Market researcher M2 Research estimates revenue from gamification software, consulting and marketing will reach $938 million by 2014 from less than $100 million this year.
  • SAP even turned its gamification efforts into a game, holding a series of "Gamification Cups" to generate ideas for turning various business processes into games.
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  • 400,000 employees, roughly 40% of whom work from home or on the road, gaming is a way to help colleagues connect and stay engaged, explains Mr. Hamilton.
  • found that employees trained on video games learned more factual information, attained a higher skill level and retained information longer than workers who learned in less
  • Still, gaming experts say there are some pitfalls for companies when implementing games internally. Companies need to make sure that the games are designed to actually reward desired behaviors and are not just doling out meaningless awards or badges.
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    Gamification Article
Daniel Benoni

Quebec 'certifies' firms for work-life balance - The Globe and Mail - 1 views

  • new business certification as an innovative way to put the province at the forefront of the work-life balance movement
  • uebec
  • d is a seal of excellence that sends th
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  • This stand
  • e message that Quebec promotes the right balance between work and family
  • So far there has been lots of interest from companies and public organizations
  • McMaster University business professor Nick Bontis said he’s not aware of any other government certification programs similar to Quebec’s
  • “We’ve been doing it on our own for two years
  • “We view it as an investment.
  • erformance rewards system that allows staff to trade points for such services as child care and house cleaning.
  • This is still a hard sell to corporations.
  • This is a program for companies of all sizes and in all sectors,
  • think this is amazing. It sends a signal to the rest of the world that Canada is pushing the envelope
Daniel Benoni

The Am Law Pro Bono 100 - The American Lawyer - 0 views

  • Our first Am Law Pro Bono 100 project takes an in depth look at firms’ pro bono matters.
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