A collection of Web 2.0 tools and resources for the classroom. There is a navigation on the left of the page. Teachers can find useful resources for their special classroom activities' need.
Gamification is the use of game design techniques and mechanics to solve problems and engage audiences. Typically gamification applies to non-game applications and processes (also known as "funware"), in order to encourage people to adopt them. Gamification works by making technology more engaging, by encouraging users to engage in desired behaviors, by showing a path to mastery and autonomy, and by taking advantage of humans' psychological predisposition to engage in gaming. (definded by wikipedia). This is a blog that introduces how use gamification in education and business. It also provides some sources and tools.
This is the collection of online tools and applications. It's convenient to find the tools that you need by looking at the sidebar distribution list. Highly recommend!