Skip to main content

Home/ Instructional Design in Higher Ed/ Group items tagged Education

Rss Feed Group items tagged

anonymous

Welcome - 4 views

Please introduce yourself and what interests you about instructional design in higher education.

instructional design welcome

Jon Hall

Thomas Jefferson's Monticello - 1 views

  •  
    Walk through 3d versions of the famous French and Italian Renaissance inspired villa of Thomas Jefferson.
wayne anderson

Online Communities: Design, Theory and Practice - 2 views

  •  
    Research is intended to be a fact-finding mission is it not? Research that leads to theorizing seems very mundane and pointless by comparison. In this article one of the primary conclusions is that "... typically the communities being studied communicate via different modalities that include blending online and offline interaction." Really? Wow. It's great that someone spent time and money researching this when the conclusion was obvious from the premise.
Ted Curran

Multiplayer High - Boing Boing - 0 views

  • neither the first notion of the culture of learning (finding information) nor the second (practice, play, experience, and creating new knowledge constantly) accounts for the leap from complete failure to easy success. Something clicked for the guild, something that had not been there before
  • once that shift happens, players find that it can happen again, and eventually it even becomes commonplace.
  • Questing is an activity that is central to most large-scale online games, and it presumes a number of things. Chief among them is that the world provides multiple resources and avenues for solving problems, and solutions are invented as much as they are implemented. The key to questing is not typical problem solving. It is innovation.
  • ...4 more annotations...
  • What begins as experimentation is replicated, tested, and incorporated into the stockpile of information that constitutes the knowledge economy surrounding the game.
  • This type of innovation is also a fusion of the two elements of learning, a pulling together of resources and experimenting with them to see what fits.
  • From the perspective of learning, battling monsters and collecting treasure are the least interesting things going on in, and particularly around, games such as World of Warcraft and Lord of the Rings Online.
  • This theory is a good step forward, but what fails to make the piece concrete as opposed to some abstract paper on the principles of collective learning alone, is a lack of examples.
wayne anderson

What Makes an Online Instructional Video Compelling? (EDUCAUSE Review) | EDUCAUSE.edu - 7 views

  •  
    A nice review of video use in online courses.
« First ‹ Previous 81 - 93 of 93
Showing 20 items per page