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Jacky Shoebridge

John Seely Brown: Tinkering as a Mode of Knowledge Production - YouTube - 4 views

shared by Jacky Shoebridge on 13 Apr 13 - Cached
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    John Seely Brown: Tinkering as a Mode of Knowledge Production
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    This is a different world we live in, one of peer based learning within communities where people learn from each other. Moving into a world of change. "Tinkering is taking your imagination and building something from It". Tinkering with ideas around us, asking good questions, being open to criticism, accepting the criticism and learning from it. Yes, developing critical thinkers." Create, Reflect and Share - peer based learning, kids learning from each other. Working together shoulder by shoulder. Allowing students to find the idea and take their learning where they want it to go. Constructing a new kind of learning environment teaching and understanding each other. The teacher being a mentor in the learning environment, constructing an environment were we are always constructing and teaching one another. Relating tinkering to technology is simple. Tools in the digital world allow learners to take an idea, make change for better or worse, play with knowledge. Developing ideas not necessarily new ones, but grown ones that exist. It allows learners to create knowledge on the fly and foster imagination. What an amazing video, definitely a must to watch, it fostered my ideas of peer based learning. Loved the way it related back to education way back where one teacher taught kids of all ages, where tinkering was definitely the way education was driven. Older kids helping younger. This is the way John thinks we should be going in education, I feel we are moving in that direction but it is evolving. Watch the video and enjoy!
Marcia Piquette

http://www.nmc.org/pdf/2012-horizon-report-K12.pdf - 0 views

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    The Horizon Report is a 46 page document produced by 3 organizations: the New Media Consortium (NMC), the Consortium for School Networking (CoSN), and the International Society for Technology in Education (ISTE).  The report is part of a larger project that examines technologies that are emerging or are predicted to emerge within the next five years in education.  Three reports are created each year: Higher Education, Primary and Secondary Education (K-12), and Museum Education.   In the Primary and Secondary Education (K-12) edition, there are six key technologies mapped out in three categories.  The first category, "Near-term Horizon," includes devices, apps, and tablet computing.  These technologies were indicated to be implemented in education within a 12 month period when this report was published last year.  The second category, "Mid-term Horizon," is indicated to be two to three years away, and includes Game-based learning, and Personal Learning Environments (PLEs).  Finally, the report includes two sets of technology in the "Far-term Horizon," which are plotted as four to five years out.  These technologies are Augmented Reality (AR), and Natural User Interfaces.   This comprehensive report outlines not only these emerging technologies, but also addresses the trends and challenges in educational technology at the time of publication.  It will be very interesting to see what technologies are reported on when the 2013 edition is published this June.
Lori Turk

New Learning Environments for the 21st Century - 2 views

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    This article proposes an evolution in teaching and learning that will facilitate the needs of the 21st century learner. Successful examples are highlighted to introduce the various pieces needed to create the picture of a new learningscape, a hybrid model of learning. First, the atlier form of learning, modeled after the architecture studio is described where student work is public within the studio and is critiqued by fellow students and directed by the instructor or master architect. He then describes an apprenticeship model in which students "learn to be" and practice productive inquiry in which they actively seek what they need in order to do what they want to do. Next, Seely-Brown explored the use of backchanneling, and bringing it to the forefront, which transforms a class into a collaborative team. Finally he describes the passion based learning exhibited by the "pro-amatuer". These are niche communities forming on the web, sharing ideas and information. The example provided was amateur astronomers who share tips, post images, and interact with each other and with professionals in the field. Seely-Brown combines these various thoughts, into what he calls the Grand Transition in our educational approach from supply-push mode to demand-pull mode. The hybrid model of learning is a culture of peer-based learning and building in which students participate in passion-based niche communities of co-creation complemented by a core curriculum.
Jacky Shoebridge

LEARNING IN WONDERLAND - 0 views

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    "Computers have had a transformative impact on many fields, it is thus natural to expect that they are having an effect on educational practice leading to a dramatically fresher, more engaging and more powerful process of learning -educational wonderland." Two observations: 1. Computers do very little to aid learning. Their presence in the classroom along with relevant software does not automatically inspire teachers to rethink their teaching or students to adopt new modes of learning. Teachers do not radically transform what they would do without computers, although it may make things more efficient and fun. Computer technology may provide interesting and powerful learning opportunities, but these are not taken automatically, teachers and learners need to learn how to take advantage of them. 2. It is the whole culture of a learning environment, with or without computers, that can affect learning in important ways "It's not what technology can do, but what learning demands, best points up to the potential contributions of technology." Technology is helping things along, sometimes in crucial ways, rather than in itself doing the real work of teaching. Computers can become partners in cognition with learners, rightly used computers can enable what needs to happen in knowledge networking. Computers can make easier and more efficient what might need to be done in more cumbersome and convoluted ways.
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    Jacky, This article seems to fit well with your flipped classroom page!
Marcia Piquette

Snapshots of Effective Practice | Twenty-first Century Teaching and Learning - 1 views

    • Marcia Piquette
       
      In my last course, Librarianship Part 1, my instructor used these videos to demonstrate some important tools.
Laura Beal

A Brief History of Knowledge Building | Scardamalia | Canadian Journal of Learning and ... - 0 views

    • Laura Beal
       
      ARGH! I cannot highlight in this format; this is my favourite tool in Diigo. Will have to use notes throughout instead.
    • Laura Beal
       
      Constructivism vs. knowledge building. Knowledge building as variation of constructivism. Inconsistent use of the term (no clear definition).
    • Laura Beal
       
      "constructivism that recognizes all  kinds of intellectual products as human constructions: theories, algorithms, proofs, designs, plans, analogies, and on and on." (pg 4). This really jives with my thinking: I have concluded (over time and much learning, observation) that EVERYTHING is a construct. I firmly believe in nurture over nature as a determinant in so many aspects of human development. 
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