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Michelle Krill

Educational Blogging (EDUCAUSE Review) - 0 views

  • Blogging is an opportunity to exchange our point of view with the rest of the world not just people in our immediate environment
  • Today, the weblog is frequently characterized (and criticized) as (only) a set of personal comments and observations. A look at the history of weblogging shows that this isn’t the case.
  • Weblogs (so named in 1997 by Jorn Barger in his Robot Wisdom Web site)
    • Michelle Krill
       
      Here's one for the trivia buffs!
  • ...6 more annotations...
  • Blogging not only allowed us access to the event; it made us part of the event. And with that, the form had indeed finally come into its own.
  • Though consisting of regular (and often dated) updates, the blog adds to the form of the diary by incorporating the best features of hypertext: the capacity to link to new and useful resources. But a blog is also characterized by its reflection of a personal style, and this style may be reflected in either the writing or the selection of links passed along to readers. Blogs are, in their purest form, the core of what has come to be called personal publishing.
    • Michelle Krill
       
      This is a great definition for weblog.
    • Michelle Krill
       
      5 uses of blogs in education
  • As Rosalie Brochu, a student at St-Joseph, observes: "The impact of the blogs on my day to day life is that I write a lot more and a lot longer than the previous years. I also pay more attention when I write in my blog (especially my spelling) since I know anybody can read my posts.
  • They’re using blogging software, their students use blogging software, but I’m not convinced that using the software is the same as blogging. For example, does posting writing prompts for students constitute blogging? Are students blogging when they use blogging software to write to those prompts?
  • Blogging is about, first, reading.
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    "Blogging is an opportunity to exchange our point of view with the rest of the world not just people in our immediate environment."
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    This is the point I'm trying to have teachers experience.
Michelle Krill

Linking the Information Commons to Learning - 0 views

  • I see that one rationale for the Commons is to "get the students to the library." In our case, it has been very effective in attracting students…our gate count was 110 percent higher…so, it will attract students. But that begs the question?once they are in the building, what do we do with them? How do we engage them? The rationale for the learning commons, in my view, is that, properly designed, implemented, and operated, it will enhance student learning and scholarship. That is the real challenge, and the real goal, of the learning commons.3
  • Information commons have drawn students by offering environments that address their needs,4 bringing together technology, content, and services in a physical space that results in an environment different from that of a typical library.
  • The technology in an information commons is intentionally more pervasive than in most traditional academic libraries.
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  • In an information commons, the underlying philosophy is to provide users with a seamless work environment so that they may access, manage, and produce information all at the same workstation.
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    Chapter 7
Michelle Krill

Game-Based Learning: How to Delight and Instruct in the 21st Century (EDUCAUSE Review) | EDUCAUSE CONNECT - 0 views

  • videogames (arguably one of the most sophisticated forms of information technology to date)
  • five leading-edge thinkers in the field: James Paul Gee, J. C. Herz, Randy Hinrichs, Marc Prensky, and Ben Sawyer.
  • power-performanced learning
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  • In summary, up to this point, education has been based on a model of scarcity because it was very hard to get good academic material. It was hard to get the right kinds of books. It was hard to get access to the teachers. So naturally, school formed a solution, an economical way of delivering information, using the classroom model, using the teacher model. What you basically got is a really constrained environment. Today, it’s about abundance: what do the models for learning look like now?
  • But it’s not about the technology. It’s about the way that your culture is organized.
  • College is becoming, for many undergraduates, a social experience.
  • But absent a one-on-one tutorial, it’s very difficult to do that. You get into small groups, and you have active discussions, but once you scale the group up, it becomes very difficult because you can’t push sixty people individually to the limits of their knowledge.
  • you can create an online environment where those sixty people can push against the limits of their knowledge. And that becomes something different and very important. That’s what simulations are good for.
  • © 2004
  • Because one of the most effective uses of simulation is as a mechanism to surface assumptions. You put the simulation up there, and people play it out, and in the course of playing it out, they question the underlying rules of the game.
  • One of the hallmarks of a good game is that it creates a game community. In order to play this game, players have to get information from other sources. They have to explore. They have to communicate. They have to post.
  • They are handing off and reinforcing each other’s learning. You don’t get that in a classroom. Not often.
  • You really have to think in terms of how to bring learning to networks of people, to groups of people.
Michelle Krill

Apple Learning Interchange - Kutztown Area High School - 0 views

  • This technology initiative provided every student with a district-owned laptop computer for use during the school year, both in the classroom and at home. In addition, all six district buildings are wireless environments.
  • The second phase of the program implementation included intensive and ongoing training of the faculty with the goal of integrating technology into all curricular areas. As a result of the faculty cross-curricular training, students receive instruction in the use of applications and resources in the context of the learning environment, rather than in isolation. In addition to content instruction, students simultaneously are able to expand their digital literacy, further develop curiosity and creativity, and benefit from the experience of teaming and collaboration with peers, both locally and internationally.
  • Community support for the initiative has been an important part of the successful implementation.
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    For Assignment 1 - Moodle Discussion 1:1
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    For Assignment 1 - Moodle Discussion 1:1
Michelle Krill

Chapter 3. Seriously Cool Places - 0 views

  • These spaces will be flexible and functional and pay greater attention to aesthetics than traditional 20th-century classrooms. This design concept extends beyond the places normally designated as "academic" such that the entire campus can become a learning space.
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    The Future of Learning-Centered Built Environments | EDUCAUSE
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    Chapter 3
Michelle Krill

Chapter 2. Challenging Traditional Assumptions and Rethinking Learning Spaces | EDUCAUSE - 0 views

  • Educators must create structures that support this learning. Space can have a powerful impact on learning; we cannot overlook space in our attempts to accomplish our goals.
  • A room with rows of tablet arm chairs facing an instructor's desk in front of chalkboards conveys the pedagogical approach "I talk or demonstrate; you listen or observe." A room of square tables with a chair on each side conveys the importance of teamwork and interaction to learning. (See Figures 1 and 2.)
  • A classroom always has a front.
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  • They cited research that links the physical attractiveness and lighting of a space to the motivation and task performance of those in the space.
  • The decor is sterile and unstimulating; the seating arrangements rarely allow for peer-to-peer exchange; and the technology does not allow individual access to information as needed.
  • Rather than appearing to be a co-learner, the faculty member is set apart. Similarly, computer labs that do not provide for multiple viewers of a monitor or libraries that do not permit talking convey a built pedagogy contrary to the ideas of social constructivism.
  • adult furniture over juvenile tablet arm desks.
  • Smaller places for debriefing, project work, discussion, and application of information become paramount. Outdoor spaces, lobby spaces, cafés, and residence halls all need to be considered in terms of how they can support learning.
  • t makes better sense to construct spaces capable of quick reconfiguration to support different kinds of activity—moveable tables and chairs, for example.
  • Human beings yearn for color, natural and task-appropriate lighting, and interesting room shapes.
  • As technology changes, smaller devices will probably travel with users, who will expect wireless environments, the capacity to network with other devices and display vehicles, and access to power. Rather than cumbersome rack systems and fixed ceiling-mounted projectors, learning spaces of the future will need more flexible plug-and-play capabilities.
  • Spaces should center on learning, not experts.
  • new advances in learning theory
  • that good space is not a luxury but a key determinant of good learning environments.
Michelle Krill

A Second Life for Middle School Science : March 2007 : THE Journal - 0 views

  • The graduate students are working with local area middle school science teachers to design interactive games that will help children grasp difficult science concepts.
  • "Students can conduct simulated science experiments or engage in team-learning activities in our engineering buildings from anywhere, anytime."
  • The special island is completely isolated and can be accessed only in school with a teacher's permission, not from home.
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  • "Instead of reading about it in a textbook," Chang said, "they're immersed in the environment."
karen sipe

Power Up! - 0 views

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    A resouce found in Thinkfinity. this is a simulation activity in which students will make choices about the best energy sources for their city.
Chris Champion

Read/download samples | Everyware: The dawning age of ubiquitous computing | A book by Adam Greenfield - 0 views

  • paradigm of interaction that I call everyware.
    • Michelle Krill
       
      Almost sounds like science fiction.
  • and is delivered in a manner appropriate to our location and context.
    • Chris Champion
       
      delivered in context to what we are doing
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  • We will have to accept that privacy as we have heretofore understood it may be a thing of the past:
    • Chris Champion
       
      open source in life?
  • We will have to accept that privacy as we have heretofore understood it may be a thing of the past: that people will be presented with a bargain where access to the most intimate details of their lives is traded away in return for increased convenience, and that many will accept.
  • We hear about RFID tags being integrated into employee ID cards, a new modular sensor grid on the architectural market, a networking scheme proposing to use the body's own electrical field to carry information - and this in the general press, not the specialist journals.
    • Chris Champion
       
      RFID = radio frequency ID, its those white badges you wave in front of the black pad to get in the door. it is ALSO every box that gets aboard a Wal-Mart truck.
  • t is coming - and as yet, the people who will be most affected by it, the overwhelming majority of whom are nontechnical, nonspecialist, ordinary citizens of the developed world, barely know it even exists.
  • It is coming because something like it effectively became inevitable, the moment each of the tools, products and services we're interested started communicating in ones and zeroes.
  • But the technology we're discussing here - ambient, ubiquitous, insinuative into all the apertures everyday life affords it - will be environment-forming in a way neither of those are.
    • Chris Champion
       
      we cant' shut these off
  • ubiquitous computing is; establish that it is a very real concern for all of us,
Michelle Krill

Chapter 4. Community: The Hidden Context for Learning | EDUCAUSE - 0 views

  • This chapter focuses on a powerful context for learning: community. Community catalyzes deep learning and should be a critical consideration when planning physical and virtual learning spaces.
  • Research on learning theory, how the brain works, collaborative learning, and student engagement has taught us that people learn best in community.
  • The term community here refers to the social context of students and their environs. A community is a group of people with a common purpose, shared values, and agreement on goals. It has powerful qualities that shape learning. A community has the power to motivate its members to exceptional performance.
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  • A real community, however, exists only when its members interact in a meaningful way that deepens their understanding of each other and leads to learning.
  • in a community, the learners—including faculty—are enriched by collective meaning-making, mentorship, encouragement, and an understanding of the perspectives and unique qualities of an increasingly diverse membership.
  • Despite multiple theories about how people learn, they agree on one point: the critical role of interaction.
  • Second, learning in community will have an important role in preparing students for their work-life to come.
  • ndeed, because of the volume and volatility of information today, as well as the proliferation of information-sharing mechanisms,12 knowledge may be seen as vested in a distributed network across communities of practice, not in individuals.
  • aculty don't expect much of students so that they can concentrate on the growing demands of research, and students don't demand rigorous instruction so that they can concentrate on their social lives.
    • Michelle Krill
       
      This is a sticky note.
  • Whether due to the absence of deep engagement between students and faculty or to their desire for peer interaction, students have begun to develop student-centered communities with their peers.21 While this trend satisfies the need for community, this interaction often lacks academic learning as the focal point.
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