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wilkoo

Technology for positive: Using Technology to Differentiate Instruction - 1 views

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    "One of the major benefits of using technology in the classroom is the ability to differentiate instruction to meet the needs of every student in every lesson. Just as every student grows and develops at different rates, they learn in different ways and at different speeds. Technology makes it possible to pace lessons appropriately for each student's learning level and can be used to promote learning in the multiple intelligences. Below you will find website suggestions that address the different learning styles in your classroom with the help of technology: Verbal-Linguistic These learners enjoy learning through speaking, writing, reading, and listening. In the classroom setting these students shine when given tasks such as taking notes, researching, listening, reading for information, and writing. Websites to encourage learning for Verbal-Linguistic students: 1. http://wordle.net Allow students to express themselves creatively with words 2. http://ed.voicethread.com Capture student voices with audio, text, pictures , and video 3. http://zoho.com- A free online word processor, and presentation tool 4. http://gcast.com- Students can podcast (voice recording) online. 5. http://kerpoof.com - Students can create stories or mini- movies 6. http://www2.shidonni.com- Students create animated stories 7. http://tickatok.com Students can create stories and turn them into a book 8. http://pbskids.org/wordworld A world where words come alive 9. http://readwritethink.org 52 interactive activities related to reading, writing, and speaking 10. http://speakaboos.com Students can read stories online, record their own story and play literacy games Logical-Mathematical These learners love numbers, reasoning, and problem solving. These students enjoy measuring, calculating, and organizing data. In the classroom students will shine when given tasks such as collecting data, conducting experiments, solving proble
talithagraceking

Games and Virtual Worlds | - 0 views

  • Computer-based games and virtual worlds provide opportunities for learners to be immersed in situations in which they can experience and get close to phenomena and processes
  • This immersion helps them develop tacit/implicit understanding and intuitions about such phenomena and processes as they think about choices, take action, and see the impact of their decisions in a meaningful context.
  • It is difficult to get the integration of games and learning right.
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  • Some of the best results in recent years have emerged from virtual worlds through thoughtful design of the learning environment that leveraged what we know about how children learn, especially in collaborative, technology-mediated spaces.
  • In the design perspective with the longest history, games have been viewed as conduits or vehicles for the delivery of curricular content
  • The research literature suggests three different perspectives on designing games for learning
  • Second, with the growing sophistication of game play and its rise in the general population, educators have looked for game elements or “game mechanics” that can be borrowed and transferred to educational settings to improve engagement
  • A third perspective on the role of games and virtual worlds in education is organic: looking for and exploiting curricular topics inherent in popular games
  • Virtual worlds are typically more focused on exploration than a specific game mechanic and they open up other possibilities for learning
  • Research on science learning in these multi-user immersive virtual environments (Barab, et al., 2010; Dede, 2009; Neulight et al., 2007) suggests that authentic designs and contextual narratives around science phenomena are not only engaging but also help learners acquire deep science inquiry skills and conceptual knowledge
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    Article describing games and virtual worlds and their application to learning and teaching.
djplaner

Virtual Worlds - Best Practices in Education - 0 views

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    An online/virtual conference about virtual worlds in education. Held March 16-17 i.e. starting Friday.
djplaner

Teenagers Leading Happy, Connected Lives Online - NYTimes.com - 0 views

  • Where are the dire warnings about how the online world is depriving our teenagers of their opportunity to learn the skills needed to interact with people instead of screens while exposing them to all manner of bullying and cruelty, and tempting them to fritter away endless hours playing video games?
  • “Adults have tended to see time online for teenagers as this frivolous, time-wasting thing that’s just entertainment. But what we found is that it’s crucial for teenagers in forming and maintaining these really important relationships in their lives
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    Is social media all that bad when..... "A new report on "Teens, Technology and Friendships" from the Pew Foundation puts an unusually positive spotlight on the online lives of teenagers as they build friendships and connections in a digital world. Teenagers aged 13 to17 are finding ways to strengthen their relationships with real-world friends as well as making new friends through social media, video gaming, messaging apps and other virtual connectors."
Tamara Werne

Virtual Tours - 4 views

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    I discovered Virtual Tours while on prac in America. It was a great way to show my students some of Australia's sites and they loved being able to work through the images and information at their own pace. Since then I have toured museums and galleries from all over the world without even leaving my desk.
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    Hi Tamara I looked at the site. Interesting - is it just still images though or are there actual virtual tours? I am keen on using the site but not sure I have the full idea/scope sorted out yet. Thank you http://mrsrobins.edublogs.org/ Jamie
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    Hi Jamie, Yes for the most part this site comprises of still images and written information...I primarily chose this one to share as it provides a wide range of art galleries. With using gallery tours in my pracs I have found that the still images are easier for students to view, analyse and work through at their own pace than a video feed. There are a few video tours availbale...many can be found on the website for the specific location (I have had more luck finding American and British than Australian tours) but they are definitely worth a look at if you get the chance. http://tammyjoy.edublogs.org Tammy
djplaner

16yo makes working scientific calculator in Minecraft - 0 views

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    Great example of what some students can do in virtual worlds.
Tamara Quinn

What ICTs have you seen/used? - Google Docs - 3 views

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    Virtual clouds are a fantastic source of ICT. It has allowed people to share, save and backup all their information, all over the world. The internet is amazing. What will people come up with next?!
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