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Joy Scrogum

Samsung Electronics to Invest $4.3B in Green Transformation | GreenerComputing - 0 views

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    South Korea's Samsung Electronics has said it will invest $4.3B (£2.6B) as part of an initiative to develop new energy-efficient products and halve carbon emissions from its factories by 2013. The consumer electronics giant today unveiled its Eco-Management 2013 plan, under which it will spend $2.5B on improving the energy efficiency of its products -- including TVs, refrigerators and air conditioning systems -- with a goal of delivering the highest levels of efficiency in the consumer electronics industry. Under the plan, standby power consumption on many products will also be halved from 1W to just half a watt, while the company has said it will work to identify new recyclable and organic materials that could be used in the manufacture of consumer products such as laptops and mobile phones. Meanwhile, $1.8B will be invested in halving greenhouse gas emissions from Samsung manufacturing plants. Article by Yvonne Chan, Greener Computing, 7/20/09.
Joy Scrogum

Mobile Communications Industry Sets Energy, Emissions Goals | GreenerComputing.com - 0 views

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    The mobile communications industry has released its Green Manifesto, setting out industry-wide goals for reducing energy use and greenhouse gas emissions while proposing policy recommendations for the upcoming U.S. conference in Copenhagen.
Amy Cade

Dell Cuts Emissions, Boosts E-Waste Takeback, Green Power Use - CHIP Green - 0 views

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    ROUND ROCK, TX - Dell, which has long had a goal to be the world's greenest technology company, has made some significant improvements in environmental performance for fiscal year 2009, according to its newly released CSR report.
Laura Barnes

NRDC: Lowering the Cost of Play - 0 views

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    Today, more than 40 percent of all homes in the United States contain at least one video game console. Recognizing that all that gaming could add up to serious demand for electricity, NRDC and Ecos Consulting performed the first ever comprehensive study on the energy use of video game consoles and found that they consumed an estimated 16 billion kilowatt-hours per year -- roughly equal to the annual electricity use of the city of San Diego. Through the incorporation of more user-friendly power management features, we could save approximately 11 billion kWh of electricity per year, cut our nation's electricity bill by more than $1 billion per year, and avoid emissions of more than 7 million tons of CO2 each year. In this November 2008 issue paper, NRDC provides recommendations for users, video game console manufacturers, component suppliers and the software companies that design games for improving the efficiency of video game consoles already in homes as well as future generations of machines yet to hit the shelves.
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