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Mirza Ramic

Boss Level: Collaborative Student-Led Learning at Quest to Learn | Edutopia - 0 views

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    'Quest to Learn' is a New York City public middle and high school, supporting collaborative student-led learning: "Quest to Learn has used research in game-based learning to create a rigorous and engaging collaborative learning space where students feel safe taking risks and using their successes and failures to create and apply new knowledge." "Nurturing social and emotional learning (SEL) and 21st century skills like inventiveness, risk taking and collaboration."
Laura Stankiewicz

More on Quest for Learning - 2 views

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    Did some digging into the Quest for Learning school that was mentioned in the Connected Learning reading. They're about average on test scores in 2012 (found here: http://projects.nytimes.com/new-york-schools-test-scores/counties/new-york/districts/new-york-city-district-2/schools/Quest-to-learn), which could be cited to support arguments on both side the 'gaming v traditional learning' coin with regards to standardized tests. It will certainly be interesting to see how their graduates fair over the next decade or so.
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    Well spotted, Ms. Laura. Schools like this really do take some leap of faith. Even parents/students/administrators/teachers who really believe in the ideals must realize that the students do not exist in a vacuum and that if/when their kids take the SATs, apply to college, etc., they are buying into the system that they are trying to reject/amend earlier in the students life.
Diana Mazzuca

Chicago Humanities Festival - 0 views

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    "Quest" schools- a parent's view on sending her child to a school focused on game methodologies. 
Parisa Rouhani

THE QUEST for Innovation - Join THE QUEST! - 0 views

  • Participating teams will compete in a high-tech, city-wide scavenger hunt that will take place through downtown Boston on the afternoon of Friday, October 9th.
  • The hunt will be played entirely over your mobile device (yes, any phone can play). Our unique gameboard will challenge your wits, skills and stamina as you trek across the city, deciphering clues and solving challenges.
  • Each company fielding a team must represent themselves with a senior member of the organization.
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    This sounds interesting. An interactive game right here in Boston. Would you consider this augmented reality? Anyone want to get a group together and play? It says we "must represent [ourselves] with a senior member of the organization." Would you be interested, professor/TFs? (Post a reply to this link if you do and send me an email just in case - jhnsn.c@gmail.com)
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    this sounds like it will be fun!
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    That would be a fun adventure. Keep me posted.
Sabita Verma

Video Games Win a Beachhead in the Classroom - NYTimes.com - 0 views

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    New York classroom where curriculum is entirely in video games. The program is called "Quest to Learn". Students learn math, english and other core subjects by playing multi user video games. The games are designed by learning games designers and are focused on problem solving.
Chris Dede

Educational Video Games With a Mix of Cool and Purpose - NYTimes.com - 2 views

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    Quest to Learn, NYC School that focuses on videogames
Rupangi Sharma

Q&A: Marc Prensky Talks About Learning in the 21st Century - 1 views

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    Marc Prensky has written a number of books about the integration of technology and education. In his latest, Brain Gain: Technology and the Quest for Digital Wisdom, Prensky argues that technology can be used to enhance the human brain and improve the way we process information.
Jennifer Jocz

Education, psychology and technology: Games lessons | The Economist - 0 views

  • transferring much of the pedagogic effort from the teachers themselves (who will now act in an advisory role) to a set of video games
  • Periods of maths, science, history and so on are no more. Quest to Learn’s school day will, rather, be divided into four 90-minute blocks devoted to the study of “domains”.
  • in education, as in other fields of activity, it is not enough just to apply new technologies to existing processes—for maximum effect you have to apply them in new and imaginative ways.
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    An article discussing the use of video games being used to replace the traditional "chalk talk". The games also combines the traditional subject-based curriculum into "domains".
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    An article discussing the use of video games being used to replace the traditional "chalk talk". The games also combine the traditional subject-based curriculum into "domains".
Natalie Hebshie

Part I: Answers to Questions About Video Games and Learning - NYTimes.com - 5 views

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    Definitely want to read some of the books mentioned in this Q&A.
Jennifer Hern

Quest Atlantis : Transformational Play Spaces - 1 views

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    Apparently my simulation idea about having students take on roles as career professionals has already been done. A drove of statistical consultants (the students) are helping the mayor (NPC), get re-elected. The most interesting Worked Example is Modern Prometheus, where students learn about literature and writing through a MUVE.
Megan Johnston

Quest Atlantis - 1 views

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    A 3D multi-user environment that immerses children in real-world, socially and academically meaningful activities. Ran across this doing some research for the VPA. It's the richest example on an online learning environment that I've seen, and similar to something I'd envisioned but dismissed as not currently realistic--apparently I was wrong! I would love to give this a test drive.
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