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Google+ gets more sign-language friendly - CNN.com - 1 views

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    sign language in online chat rooms 
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    This is really interesting! I never considered how primarily speaking through sign-language might thwart opportunities in video-chatting; especially with such a great technology as Google+. Good find!
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    Amanda, thanks for sharing. I have a soft spot for sign language as I taught a camper years ago with a hearing impairment which resulted in me pursuing some ASL classes in undergrad because I loved being a part of that world! Accessibility is a hot topic in education and to see it being addressed in a more mainstream market makes me very excited for the possibilities!
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How Digital Learning Can (and Must) Help Excellent Teachers Reach More Children - 4 views

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    By Bryan Hassel and Emily Ayscue Hassel in EducationNEXT
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A new take on the application of gaming for science - 0 views

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    I found this article fascinating. I wonder if gaming can help inform about tertiary protein structure at the school level ?
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The New York Times - Schools For Tomorrow - Mission - 0 views

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    While I haven't had a chance to watch the videos yet, I'm interested to see what ideas were discussed at this conference that aimed "to harness the power of technology to improve the learning experience."
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BYOD - Worst Idea of the 21st Century? : Stager-to-Go - 7 views

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    Uche, you keep posting stuff I have a problem with- OK I understand that BYOD policies may not be so great but I really believe that familes should shoulder some of the costs for hardware since degredation is such a problem. The schools can have agreements with vendors to provide certain laptops or tablets for a certain price point and they can design their systems to support these items. Parents are expected to purchase backpacks, binders, and school supplies. When parents can't provide these back-to-school supplies, schools cover it. The same should be for computers. Speaking as a middle class parent (refer to above article) I believe this is an important investment in our schools so that they can focus on hardware support and software implementation/ integration.
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    @Allison and Uche - I am torn. While I initially thought BYOD was a good idea so that schools would have to stop "blaming" their fiscal woes on their inability to integrate emerging technologies into the curriculum, I now have some appreciation with points from this article - especially around "false equivalences" and "enshrining inequities" in light of my own children's "bring your own electronic device" day that took place two weeks ago. As a school wide reward for meeting their Accelerated Reading goal, all students were told they could bring an electronic device to school to "play" with on Friday afternoon. This prompted my kids to call me (Skype) on Thursday night and ask me if I could buy them a DS or a SmartPhone that NIGHT so that they could bring either of those devices to school for the celebration. Now mind you, my kids have access to lap tops, iPad, Smart Phones, Wii games, GameBoy, iPods, Flip camera, digital camera, etc - albeit not their OWN - but still access to them for use (when Mom and Dad are not using them). But apparently, of the devices left that Mom and Dad weren't using, none of them were "cool" enough for this event. That got me wondering if BYOD might have the same effect on our learners making those who don't have the latest and greatest feel bad or less adequate then their friends or classmates who could bring something they deemed as "better?" Allison, your point seems to be that requiring parents to cover the expense of a digital device as a requirement for school is not a bad idea, but I think you are referring to expecting the SAME device to be purchased and used, not myriad devices with various capabilities, features and functions - am I understanding you correctly? And if we did try to mandate parental supply of digital devices, would we have a different kind of fight on our hands because, as consumers, parents might have their own biases around what they deem is the best device of all (not just PC vs MAC or iOS vs Android, but sma
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    I still believe that a system properly designed could mitigate some of your concerns. In reality, schools can not support any device that a student brings in. They are capable of supporting a certain number and if they build relationships with the vendors to sell those devices that the school is capable of supporting then families will be aware that the school will offer the best deal on the items that are compatible. Every year the school recommends items for back to school supplies. If the laptop could replace all of the binders it might be worth it. There are many factors to consider but the biggest obstacle is that schools maintain such old equipment because of their budget woes. Even when we can purchase the latest and greatest software, the computers can't run it.
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    What a great debate you guys are having! One point worth considering is that typically the parents are responsible for purchasing the supplies, while the school is responsible for providing the content (textbooks, workbooks, handouts, worksheets, videos, etc). In the near future these devices may also be the primary sources of content, replacing textbooks altogether. I would hope perhaps funding for textbooks could be transferred to funding for these devices. I would also hope that the price of these devices drops significantly (is the $35 tablet in our future?). Then of course the question of who pays is less important. In my job producing educational video for publishing companies, I spend way too much time dealing with various formats and compatibility problems with browsers, so I'd love to see a future where this becomes more standardized.
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A collection of resources - 0 views

shared by pradeepg on 08 Oct 11 - Cached
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    This website has links to several useful resources but it is not easy to navigate. They work on helping higher education teachers effectively use technology.
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A useful report ( Association of small computer users in education ) - 0 views

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    This conference proceeding summary could be a useful report for you.
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Latest News - Digital Learning - 2 views

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    In 2006 - The John D. and Catherine T. MacArthur Foundation (the folks that seem to sponsor everything on PBS and NPR) launched its 5 year initiative to explore how youth are engaged in digital media.
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    In 2006 - The John D. and Catherine T. MacArthur Foundation (the folks that seem to sponsor everything on PBS and NPR) launched its 5 year initiative to explore how youth are engaged in digital media.
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Academic Earth | Online Courses | Academic Video Lectures - 1 views

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    New delivery platform, but from what I can tell, same lecture format. "Disruptive" in that it offers students (who might not otherwise be students) a chance to sit in and learn the same content as the rich/smart enough to have a seat at MIT, Yale Stanford, etc.
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Libraries begin to rent out e-books - 0 views

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    More fears of publishers who hold the rights to intellectual property. Folks, you think health care is a big debate? Wait until our patent system changes - that will be a gladiator battle with everyone in the world (free and not free) participating... "As digital collections grow, Mr. Sargent said he feared a world in which "pretty soon you're not paying for anything." Partly because of such concerns, Macmillan does not allowits e-books to be offered in public libraries. Simon & Schuster, whose authors include Stephen King and Bob Woodward, has also refrained from distributing its e-books to public libraries. "We have not found a business model that works for us and our authors," said Adam Rothberg, a spokesman."
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Point counterpoint of altruism in society - 0 views

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    Culture is more important than genes in developing potentially self-harming altruistic behavior.. But wait - this paper says the opposite (and throws religiousness in for good measure). Let the academic debate continue! http://www.sciencedaily.com/releases/2007/04/070405170133.htm
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DIY-Virtual Reality...prob. not in Walmart anytime soon - 1 views

  • Epcot on Wednesday opened a new attraction called "Sum of All Thrills," which lets kids use computer tablets to design a virtual roller coaster, bobsled track or plane ride. After inputting their designs, kids climb into a robotic carriage that uses virtual-reality technology to help them experience the ride they've created.
  • in the world of amusement parks and museums. Taking cues from the video game industry, park and ride designers have realized that people -- especially young ones -- want to interact with and even design their own thrill rides
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    Newest Disney attraction called - Sum of All Thrills where kids get to design their own virtual roller coaster. It uses virtual-reality technology. "Disney hopes the interactive nature of the ride would also help kids learn that math and science can be fun."
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    While I would not consider this incredibly expensive ride a 'distruptive innovation' or even an emerging ed technology, what Epcot has done by bringing this DIY-VR concept to the masses (if you are one of the masses that can A- afford Disney and B-have the patience to wait in line for `5-6 hours) is very important to future ed tech innovation strategies. The progression/invention of such cost prohibitive entertainment tools will fall squarely on the high-end theme parks and consumer venues. The challenge has been set by Epcot and now others must either compete directly or develop a better or more accessible solution. Off the top of my head, I can think of a few cost saving innovations that might be developed in this 'race'- Artificial G-Force Engline: variable air pressure, smart-chairs, fans
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AT&T's 1993 prediction ads. [VIDEO] - 2 views

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    Predictive ads about "future" technologies from 1993 (by AT&T). How many of these predictions have come true?
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    In my opinion, one of the least realized of the predicted technologies is the one about education. What do you think?
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Augmented Earth...cool or really, really scary! Watch this video! - 1 views

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    Orwell missed the mark with his vision of a society that is policed by a single panoptical entity (government). WE ARE BIG BROTHER! Regardless of use, taste or even civility, the masses are using their digital recorders to capture everything. These students have developed a very interesting aggrigator of live video cams that layers over Google Earth sat feeds....Check this out!
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Free Online Courses, at a Very High Price - Technology - The Chronicle of Higher Education - 0 views

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    This story is speculating on the viability of online learning like MIT Opencourseware, and discusses models for creating economically sustainable online learning models.
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Iphone games on the verge of ushering in new style of gaming, marketing, and education - 0 views

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    "But Yim suggested things will soon go beyond that. For instance, he said that an iPhone user might be able to walk up to an AR-enabled poster, point their device at it and automatically unlock some sort of prize. Similarly, a user could take their iPhone into a McDonald's, or some other partner restaurant, and get a free french fries, all because the device knows where it is, and syncs that awareness to some sort of marketing campaign. And if that was built into a game of some sort, it would give players an incentive to participate. "
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Huffington Post crowdsourcing headlines - 1 views

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    HuffPo is now doing automated A/B testing for its headlines. How does that apply to ed? Online learners all have that liminal moment where they choose to click through or not click through. Proper A/B testing uncovers the motivation of why (or at least the effectiveness) of why some marketing copy and headlines work, and others dont. The best cloud-based ed. tech in the world means nothing if the click-through rate of a passive user is not substantial.
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