“augmented reality,” where data from the network overlays your view of the real world
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Get Schooled: Gizmodo University. - 2 views
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If You're Not Seeing Data, You're Not Seeing | Gadget Lab | Wired.com - 0 views
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developers are creating augmented reality applications and games for a variety of smartphones
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embraced a version of the technology to enhance their products and advertising campaigns.
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Tom Caudell, a researcher at aircraft manufacturer Boeing, coined the term “augmented reality” in 1990.
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he wants to be able to point a phone at a city it’s completely unfamiliar with, download the surroundings and output information on the fly.
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Mattel is using the same type of 3-D imaging augmented reality in “i-Tag” action figures f
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isn’t truly useful in a static desktop environment, Höllerer said, because people’s day-to-day realities involve more than sitting around all day
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And that’s why smartphones, which include GPS hardware and cameras, are crucial to driving the evolution of augmented reality.
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Ogmento, a company that creates augmented reality products for games and marketing
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movie posters will trigger interactive experiences on an iPhone, such as a trailer or even a virtual treasure hunt to promote the film.
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The Layar browser (video above) looks at an environment through the phone’s camera, and the app displays houses for sale, popular restaurants and shops, and tourist attractions
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it’s not truly real-time: The app can’t analyze data it hasn’t downloaded ahead of time.
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You know more, you find more, or you see something you haven’t seen before.
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Nokia is currently testing an AR app called Point & Find, which involves pointing your camera phone at real-world objects and planting virtual information tags on them
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This can be a really cool feature for teachers if they have a closed-group option. If you are part of the large network, there is all sorts of things people might plant that you don't want to see or know about... Another thought, if there is a closed-group option, perhaps this will create a whole new way of drug trafficking and helping illegal organizations hide information from authorities.
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place (real) Skittles on the physical map and shoot them to set off (virtual) bombs
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open API to access live video from the phone’s camera
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live tweets of mobile Twitter users around your location.
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Opinion: The First-Person Immersion Myth (Gamasutra) - 0 views
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I tend to agree with the author, though I would be interested in seeing evidence to support his claims. I remember playing the classic horror survival game "Alone in the Dark" (from 1992) The graphics were fairly primitive by today's standards, the controls could be clunky, but I felt more immersed in the experience, even upon replaying years later. By contrast, I played through first-person shooter and survival horror game F.E.A.R. recently. The graphics are very realistic and the controls are smooth, but something was missing that kept it from being an immersive experience for me. People who haven't played the original "Alone in the Dark" may recognize more with games like "Resident Evil" in comparison with "Half Life".
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The reason for that is likely that we are used to seeing games and movies play out before us in a third-person view.
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Are first-person games inherently more immersive? A lot of developers seem to presume that they are,
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do a somewhat better job by at least allowing the player to make some dialog choices -- but still, the character isn’t you
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we’ve come to our own conclusion that first-person games are inherently intuitive and more immersive, simply by virtue of their camera position
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a couple people mailed me to say that they feel I have too closely tied character identification with immersion, and that’s not my intention