Try playing through this "escape the room" type flash game. You have to conduct an experiment as part of the solution. In this case the experiment is trivial and its validity is questionable, but couldn't we create a similar game as a performance assessment?
If you get stuck, you can click "walkthrough" for help (including a video of the solution). Yes, I know there are many advertisements.
Consider the possibilities for a performance assessment while playing through this simple "escape the room" game. The validity of the experiment involved in the solution is questionable.
This is an article by professor of Law at Duke. His argument focuses around Google's Book search service and the recent litigation surrounding it. He criticizes both sides and recommends that we collectively rethink the ideas behind copyright.
This site lists educational games by category. There is no feed for updates (at least, I haven't found one) and games listed vary greatly in quality and educational merit. The site is hard to navigate due to poor design and doesn't seem to update very frequently
I tend to agree with the author, though I would be interested in seeing evidence to support his claims.
I remember playing the classic horror survival game "Alone in the Dark" (from 1992) The graphics were fairly primitive by today's standards, the controls could be clunky, but I felt more immersed in the experience, even upon replaying years later.
By contrast, I played through first-person shooter and survival horror game F.E.A.R. recently. The graphics are very realistic and the controls are smooth, but something was missing that kept it from being an immersive experience for me.
People who haven't played the original "Alone in the Dark" may recognize more with games like "Resident Evil" in comparison with "Half Life".
saves developers from having to develop
has a high learning curve for those who haven’t already experienced many first-person games
This is an opinion article that talks about immersion and the first-person camera angle in video games. He argues that game developers should re-evaluate the assumption that the first-person viewpoint is inherently more immersive than other gaming experiences.
(Hosted by the California Student Media Festival) This page displays a chart that shows how and under what conditions one can use media without violating copyright. The chart specifies its sources. Perhaps the chart could be re-made to make it more readable.
As I mentioned earlier, I had difficulty importing my bookmarks from Delicious. I sent in a help request and the issue got fixed (sort of). If you were also having difficulty, just keep trying. Apparently there is some trouble with getting the APIs of Delicious and Diigo to play nice (see discussion here - http://groups.diigo.com/Diigo_HQ/forum/topic/import-from-delicious-2811 ).
I also notice that even though my tags for my bookmarks imported successfully, they are not recognized in the "My tags" section. My understanding is that this will change when the tag cloud system updates itself once an hour.
This is a site created by Northern Kentucky University. It contains lesson plans and videos for teachers to use to teach about plagiarism, copyright, and fair use. Target audience is middle school and high school classrooms.