University World News - GLOBAL: Virtual simulation in classroom - 0 views
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"It was funny because the [preference for Second Life] were in the female group, which means the females found the experience more useful than males; that is really interesting because we are working on a game-based approach and we tend to think that games are for boys and not for girls."
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Jennifer Jocz on 19 Oct 09It would be interesting to investigate what aspects of the experience appealed to females.
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