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Xavier Rozas

Who's the better translator: Machines or humans? - 0 views

  • Facebook
  • Facebook
  • Pros and cons: People are good at knowing idioms and slang, so Facebook tends to get these right, but there are limited numbers of multi-lingual volunteers who want to spend time helping Facebook translate things.
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  • Pros and cons: People are good at knowing idioms and slang, so Facebook tends to get these right, but the
  • Google uses mathematical equations to try to translate the Web's content. This fits in line with the company's mission, which is to organize the world's information and make it useful and accessible to all.
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    Without a doubt Google will develop a user powered and 'usefulness' powered idiom aggregate. In fact, they could use web-bots to scour their translated pages/content for user consensus on 'busted-up lingo, yo'.
Jennifer Jocz

Real life subtitles appear in Japan - 1 views

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    AR glasses for translating conversations in real time
Benjamin Berte

BBC NEWS | Technology | Smart spectacles aid translation - 1 views

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    These glasses remind me of Parisa's thread about foreign language translating.
Marium Afzal

Augmented Reality App Translates Street Signs Instantly - 2 views

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    Going back to our discussions on augmented reality, here's an app that takes us a step closer to the kind of future that was shown in a video in one of Professor Dede's presentations - instant translation!
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    I wonder if this type of technology might be augmented to "replace" physical QR codes and instead, if you hold up your phone to a building name plaque (e.g.Empire State Building) - could you get statistical/historical data associated with just the name text?
Jeffrey Siegel

Mobiles For Teaching And Learning: Translating Theory into Practice " Educational Techn... - 1 views

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    Supporting Teachers With Mobile Content And Methods For Reading Instruction
Cameron Paterson

Disrupting Class comes to life - 2 views

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    If you haven't yet seen it, there is a fascinating video of Sal Khan speaking at the Gel 2010 conference. For those who haven't been following, Khan is the creator of the Khan Academy-a non-profit that has over 1,800 videos for free on the Web that teach topics in Math, Science, the Humanities, and so forth-and have attracted such an impressive following that they have more viewers than even MIT's open courses on YouTube. The Khan Academy reaches people all over the world with these videos, and recently Google awarded it $2 million to create more videos and translate them into additional languages.
Stephen Bresnick

Video: An Automatic Text-To-Sign-Language Translation System | Popular Science - 0 views

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    In the USDOE Educational Technology plan, Universal Design for Learning standards require that information be presented in a way that is accessible to people with disabilities such as sight or hearing impairment. I found this article about automatic text-to-sign avatar software that would seem to be a no-brainer for anybody who is creating an eLearning experience that is primarily text-based. We have text-to-speech, which is as easy as opening a document and having a robot read the text for you. I wonder if there are any text-to-sign avatars that are available in English.
lshubilla

SimSchool - Classroom Simulation - 0 views

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    simSchool is a classroom simulation that supports the rapid accumulation of a teacher's experience in analyzing student differences, adapting instruction to individual learner needs, gathering data about the impacts of instruction, and seeing the results of their teaching. It's a virtual learning environment where instructors can explore instructional strategies, examine classroom management techniques, and practice building relationships with students that will translate into increased learning.
Chip Linehan

Social Sector Innovation Funds - Lessons Learned and Recommendations - 2 views

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    Article on how the government and philanthropies can support innovation in education.
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    Chris mentioned this in class, that DOE has put $150M - a mere $150M - toward innovation in education. A drop in the bucket toward what needs to be resourced to education innovations. Philanthropies are certainly helping a great deal, but we need a lot more from our government (and our tax dollars).
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    What's the big barrier (besides government reluctance to spend money on education) to this? Historically, I thought that education funding was left to states as "states rights", hence the fact that the Federal government has even put up any money should be a step forward. I would be interested in hearing what people think are the levers for getting the Federal government to invest more...should education research be treated like NSF or NIH "basic research" and get core government support?
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    I believe that the federal government used to spend more dollars for basic research in education, but that number has been reduced dramatically over the years. I agree 100% that we need to increase this type of investment, and the federal government is the natural source. These social innovation funds are a separate type of investment, distinct from basic research. These grants are "translational" in that they seek to help commercialize promising research, but are not intended to fund the basic research. For a healthy and dynamic ecosystem of innovation in education, we need both.
Erin Connors

Enhancing 5th graders' science content knowledge and self-efficacy through gam... - 0 views

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    Interesting article highlighting the importance of continuing translational research.
Sunanda V

Minecraft Developer and UN Collaborate to Get Youth Involved with Urban Planning - 0 views

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    This game encourages students to use Minecraft to build their own cities and engage in critical thinking about urban planning. The partnership with the UN will mean that students' engagement in the project will have real world application and consequences as urban planners consider their ideas and plans. Quote: "The first pilot project is already in the planning phase: Kibera, one of Nairobi's slums, is already being translated into Minecraft by builder group FyreUK"
Jennifer Hern

IEEE Spectrum: Augmented Reality in a Contact Lens - 1 views

shared by Jennifer Hern on 02 Sep 09 - Cached
  • could aid people with impaired hearing
    • Jennifer Hern
       
      I'm surprised this technology applies to hearing as well.
  • With more colors and resolution, the repertoire could be expanded to include displaying text, translating speech into captions in real time, or offering visual cues from a navigation system.
    • Jennifer Hern
       
      As long as the displayed text can't tap into any of my personal information, cyborg contacts sound awesome! As long as they don't short-circuit while I'm wearing them....
  • will be possible in the next 5 to 10 year
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    Fascinating article on augmented reality technology that is being built into contact lens!
anonymous

Gardening: Learning Doesn't Always Come out of A Book - Millburn-Short Hills, NJ Patch - 0 views

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    Location-based cell phone use
anonymous

I'mOk App - Gamefying the act of staying connected to parents - 0 views

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    I'mOK is a mobile app that rewards your kids for taking responsibility for staying connected. Checking in with parents is gamefied so that by checking-in to locations earns you points.
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    interesting premise.. first thing I thought was, it's taking something kids *might* be into (gameification, badges, etc) and mixes it with something they dread (letting their parents know where they are, what they're doing) -- what's the point for kids? What benefit can they draw? Why would they want to earn badges or points in game/app their parents suggested? ... But as the homepage suggests, the premise of parents using this app/system to translate the app's points into real-life rewards (a currency system that parents & kids can negotiate together)... that's an interesting idea. Maybe this kind of arrangement can actually work in some cases. But with gameification in general, I'm wondering about the likelihood of true internalization. Usually we're wondering the question of if kids are actually learning content for the long-term when intertwining it with the motivating factors of game elements. But now this adds on a layer of moral values, obligations, responsibility... are kids going to internalize that they should keep their parents in the loop cause their parents worry, it's the right/responsible thing to do? Or will it stay at the "well I'm earning points/money/privileges"...
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