The report, titled "Conducting and Reporting Product Evaluation Research: Guidelines and Considerations for Educational Technology Publishers and Developers," is authored by Denis Newman, CEO of Empirical Education Inc., and produced by the Software & Information Industry Association (SIIA).
It's based on Empirical Education's many years of conducting this kind of research, both for publishers and for the U.S. Department of Education (ED). A working group of industry experts also was established for evaluation, and it met monthly for more than a year to sort through the issues and draft a set of considerations.
My grandparents live far away, and it's really hard trying to explain computer stuff on the phone. It would be great if there were more efforts like this, hooking up high school/college students to help local seniors.
Communication and collaboration between curriculum and technology leaders are necessary to impact teaching and learning. Educators are knowledgeable about research on effective instructional strategies while tech leaders are familiar with educational
technology trends and emerging applications and mobile devices. Together, these leaders can develop a common language that aligns
evidence-based instructional practices.
This article discusses ways to use mobile technology in a higher education setting, including uses to increase engagement among students and to provide safety and emergency information. The author fails to include any uses that actually involve learning or improved communication and transparency between students and teachers, which I believe is an oversight that many schools have when considering implementing mobile technology in their schools.
Jeff Kirchick is Director of Universities at SCVNGR, the popular mobile game about going places, doing challenges and earning points. He presents regularly about the future of mobile and location-based services in education. You can follow Jeff on Twitter @JeffreyKirchick or e-mail him at jeff@scvngr.com.
Karen Cator, director of education technology with the U.S. Department of Education touts keystroke-sensitive algorithms are capable of guiding students for learning, accessible to teachers, parents and the students.
"Education technology, as in the gaming world, has the ability to assess performance every step of the way, comparing students to classmates across schools, districts, states and the world, with immediate feedback and direction. No final exam necessary."
NEXT GENERATION SCIENCE STANDARDS are the science equivalent of Common Core. They are supposed to be released this coming Winter/Spring. Possibly a good opportunity for TIE and other HGSE master's students to get on top of the ed tech game!
Not only do we need technologists but some of the best teachers to work together so that great ideas to come to fruition. I would love to see some sort of match up system (kinda like there is for finding co-founders) for teachers and tech people.
Articles gets into the details of how the tech is designed. I'm more interested in the implication of touch screens that are flexible and thus potentially made more ubiquitous than we can currently imagine. Like in the Microsoft video, what if every surface we interact with is a digital portal? What implications not only for technology, but all forms of human action and interaction?
Duncan pushes technology verbally, but does not act on the national ed tech plan and has eliminated funding for technology. This is bad reporting by someone who does not understand the subject and does not ask tough questions
Quality education for children in families earning less than $2/day is a huge challenge in developing countries. If tech can help...definitely transformative.