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Hannah Lesk

Gates Foundation Announces $5.4 Million in Latest Grants Supporting New Blended Learnin... - 1 views

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    Related to our design exercise from section this week--check out what new blended learning models caught the eye of the Gates Foundation. "Next Generation Learning Challenges (NGLC), an initiative dedicated to improving college readiness and completion, today announced grants totaling $5.4 million for 13 new models of personalized, blended learning at the secondary and postsecondary levels."
Maung Nyeu

Tom Vander Ark: Questions About Digital Learning - 4 views

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    An conversation with Tom Vander Ark, author of "Getting Smart: How DIgital Learning is Changing the World". " It confirms what we discussed in class - technology is an amplifier, "technology amplifies parenting: good parents manage it and make the most of it, but less well supported students sit in front of screens in unsupervised and unproductive activities for far too long. "
James Glanville

A 'Moneyball' Approach to College - Technology - The Chronicle of Higher Education - 2 views

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    Brian Lukoff, a Technology & Education Postdoc Fellow working with Eric Mazur, just sent me this article which discusses their new ed tech startup Learning Catalytics.  It's the evolution of the Eric's clicker supported Peer Instruction.  I'm meeting with Brian and Eric on Tuesday to setup a TIE spring internship doing business development for Learning Catalytics.
Maung Nyeu

Transforming the System: One Student at a Time - Forbes - 0 views

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    Georgia's Hall County partnered with Dell and transforming the classrooms "one student at a time", using 1) personalized 2) blended 3) data collection and 4) results. Sounds familiar? "wouldn't believe that these types of classrooms existed if I hadn't seen it for myself. When you get a group of dedicated educators together with a shared vision that is designed to remove the business-as-usual stigma and support total transformation you can achieve amazing things."
Maung Nyeu

Media-Newswire.com - Press Release Distribution - PR Agency - 0 views

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    The U.S. Departments of Education and Defense are launching "Learning Registry," an open source community that will allow educator share information and learning resources, with a price tag of $2.6m. ""Learning Registry addresses a real problem in education, by bridging the silos that prevent educators from sharing valuable information and resources," said Secretary of Education Arne Duncan. "The Registry also allows content developers, curriculum coordinators, principals, counselors, and everyone else who supports good teaching in the classroom to benefit from the combined knowledge of the field.""
Maung Nyeu

State 'Online U' would be innovative, but educators uneasy | TBO.com - 0 views

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    "Online U" has supporters and critiques. Will it take education to next level?
Adrian Melia

Five secret ways that games are changing the world. - Kill Screen - 0 views

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    Interesting examples of how some games are used for more than just entertainment including crowdsourcing for scientific progress, helping support research, and bridging the language gap.
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    Hi Adrian, thanks for sharing this. I think that the crowdsourcing potential for online games is great for solving real-life problems. Maybe educators could actually use such a platform for engaging students in school too, like crowdsourcing to solve problems in school.
Jeffrey Siegel

Out of Print: Reimagining the K-12 Textbook in a Digital Age - 0 views

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    Recommendation 1: Complete the Shift from Print-Centric Textbook Adoption Practices to Digital Resources within Five Years Recommendation 2: Develop a Vision and Roadmap for Completing the Shift 2a: Eliminate Unnecessary Regulations and Enact Supportive Policies 2b: Invest in Infrastructure and Devices to Support the Shift 2c: Ensure Effective Implementation of Digital Policies. Recommendation 3: Ensure a Vibrant Marketplace for Digital and Open Content
Cole Shaw

Rocketship Education--Blended Learning - 1 views

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    Insider's view blog about Rocketship Education's technical infrastructure that supports their blended learning model.
Mirza Ramic

Boss Level: Collaborative Student-Led Learning at Quest to Learn | Edutopia - 0 views

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    'Quest to Learn' is a New York City public middle and high school, supporting collaborative student-led learning: "Quest to Learn has used research in game-based learning to create a rigorous and engaging collaborative learning space where students feel safe taking risks and using their successes and failures to create and apply new knowledge." "Nurturing social and emotional learning (SEL) and 21st century skills like inventiveness, risk taking and collaboration."
Mirza Ramic

Tools v. Toys | Inside Higher Ed - 0 views

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    In support of technological possibilities, not inevitabilities.
Mirza Ramic

Despite new studies, flipping the classroom still enjoys widespread support | Inside Hi... - 1 views

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    Still in Favor of the Flip
Chris Dede

Video Games Win a Beachhead in the Classroom - NYTimes.com - 4 views

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    To what extent should videogames be used in classrooms, and what is the research support for this?
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    Note the author characterizes the National Educational Technology Plan as a "manifesto." Quoting this article, "... in March, Arne Duncan, the secretary of education, released a draft National Educational Technology Plan that reads a bit like a manifesto for change, proposing among other things that the full force of technology be leveraged to meet "aggressive goals" and "grand" challenges, including increasing the percentage of the population that graduates from college to 60 percent from 39 percent in the next 10 years. What it takes to get there, the report suggests, is a "new kind of R.& D."
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    A bunch of especially interesting quotes toward the end: "This concept is something that Will Wright, who is best known for designing the Sims game franchise...refers to as 'failure-based learning,' in which failure is brief, surmountable, often exciting and therefore not scary... According to Ntiedo Etuk, the chief executive of Tabula Digita...children who persist in playing a game are demonstrating a valuable educational ideal.... 'They'll fail until they win.' He adds: 'Failure in an academic environment is depressing. Failure in a video game is pleasant. It's completely aspirational.' It is also, says James Paul Gee, antithetical to the governing reality of today's public schools. 'If you think about kids in school - especially in our testing regime - both the teacher and the student think that failure will lead to disaster,' he says. 'That's pretty much a guarantee that you'll never get to truly deep learning.'"
Devon Dickau

BBC News - US schools may get unused fibre links - 0 views

  • high-speed web access for schools was vital "in order to participate in a 21st Century economy"
  • looking at the role of technology in learning
  • educational opportunities like properly wired classrooms, the right kinds of software or textbook opportunities they should hav
  • ...5 more annotations...
  • We are falling behind and it's obvious in a global economy that other countries are doing a better job than we are
  • The back-to-school forum highlighted three main goals to help move the country towards a digital future that puts the US back on the map: ensuring every child is digitally literate by 8th grade, around 14 years old educating parents about technology and its value
  • making every classroom a 21st-Century classroom
  • Digital literacy is vital
  • there is a huge entrepreneurial opportunity to fill in that gap
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    Really interesting article about the perceived importance of Internet to the K-12 student and suggesting how other entities and organizations are supporting equal access in this way.
Margaret O'Connell

LilyPad microcontroller's success in welcoming women to electronics - Boing Boing - 0 views

  • Our experience suggests a different approach, one we call Building New Clubhouses. Instead of trying to fit people into existing engineering cultures, it may be more constructive to try to spark and support new cultures, to build new clubhouses. Our experiences have led us to believe that the problem is not so much that communities are prejudiced or exclusive but that they're limited in breadth--both intellectually and culturally. Some of the most revealing research in diversity in STEM found that women and other minorities don't join STEM communities not because they are intimidated or unqualified but rather because they're simply uninterested in these disciplines. One of our current research goals is thus to question traditional disciplinary boundaries and to expand disciplines to make room for more diverse interests and passions. To show, for example, that it is possible to build complex, innovative, technological artifacts that are colorful, soft, and beautiful. We want to provide alternative pathways to the rich intellectual possibilities of computation and engineering. We hope that our research shows that disciplines can grow both technically and culturally when we re-envision and re-contextualize them. When we build new clubhouses, new, surprising, and valuable things happen. As our findings on shared LilyPad projects seem to support, a new female-dominated electrical engineering/computer science community may emerge.
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    The fascinating pdf from the researchers at MIT is linked to on Boing Boing. The comments on Boing Boing are also worth glancing at.
Cameron Paterson

Networked student model - 4 views

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    Principles of networked learning, constructivism, and connectivism inform the design of a test case through which secondary students construct personal learning environments for the purpose of independent inquiry. Emerging web applications and open educational resources are integrated to support a Networked Student Model that promotes inquiry-based learning and digital literacy, empowers the learner, and offers flexibility as new technologies emerge. The Networked Student Model and a test case are described in detail along with implications and considerations for additional research. The article is meant to facilitate further discussion about K-12 student construction of personal learning environments and offer the practitioner a foundation on which to facilitate a networked learning experience. It seeks to determine how a teacher can scaffold a networked learning approach while providing a foundation on which students take more control of the learning process.
Anushka Paul

Edufire: an open platform for teaching and learning - 1 views

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    Edufire is an open platform that connects students and teachers from around the world and enables teachers to tutor over the internet. Initiatives like this one, support Bill Gates' view that in 5 years the best education will come from the Web. (Reference this article: http://techcrunch.com/2010/08/06/bill-gates-education/)
Bridget Binstock

Digital Badges - 4 views

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    The idea of "showing what you know" and earning badges instead of degrees? In this economic downswing, could something like this become the new emergent way of learning and of assessing? Thoughts?
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    Sounds like the digital badge is more lke a digital portfolio- which I would more likely support. I find it interesting that our education system (which strives and struggles to provide consistent, high quality education from coast to coast) is seen as deficient but this badge proposal will be the answer? It's like the flood of support for home-schooling after a home-schooler wins a national competition but no one knows about the tens of homescholers I had to remediate in rural NH. Standardization is the key for any system to be integrated into another system. The variety of education models we have in our country makes it difficult for employers to integrate employees. If this digital badge concept relies on a variety of models, they will have the same problem.
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    The prospect of digital badges to show what you know is both exciting with its potential affordances and worrisome with some of its limitations and ambiguity. It'd be great if the ideal came to pass that digital badges would allow valid demonstration of super-specific skills and knowledge over a greater range of fields and topics than what having a B.A. or B.S. currently does. Digital badges could represent the most particular concepts or skills at a granular level even-- those that are essential in the real-world (whether that be desired by employers or otherwise). If the task or test or challenge, or whatever else would be the means of assessment for earning a badge, was carefully designed and evaluated to be a truly valid measure of proficiency, then earning a badge for something would be a clear indication that you know something. But like Allison said, standardization would be key. What would these assessments/ badge challenges be- so that they would be truly valid indicators of proficiency? Who would be the purveyors or authorities to determine the assessments or challenges to accomplish a badge? Given the medium (completing badge assessments on one's own computer or mobile device - from any site they're at potentially) - what's to stop a user from going "open book" or "opening another tab" in order to look up answers to questions or tutorials on how to do a task, in order to complete the assessment? Doing this would allow a user to ace the assessment and earn the badge- but would defeat any value of the badge in truly demonstrating knowledge or skill. By imagining if digital badges did reach mass-acceptance and use in the real world, and we were to ultimately find them all over the internet like we're now finding social media widgets, it made me realize that the "prove proficiency anywhere I am in any way I want" won't work. I changed fields and career paths from what I studied in college, so I definitely appreciate the value in being able to truly show e
Lindsay Bellino

AEP Government Relations - 0 views

  • , "Moving College Into the 21st Century," (October 1, 2009). "The president is proposing to invest $500 million over the next 10 years to create world-class online college and high school courses that will be available to all 24/7/365."
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    President and Secretary of Education support open source online courses for both higher education and high schools.
Maung Nyeu

An open letter to Peter Thiel - The Washington Post - 0 views

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    "We can do to schools what PayPal did to banks and do to college networks what Facebook did to friendships. We can now make education affordable and pervasive. All this requires is investment in the right technologies and the type of mentoring and support being provided to students, such as the Thiel fellows. You could impact the lives of billions" - Vivek Wadhwa, Senior Research Associate at Harvard Law School and Director of Research at Duke University's Center for Entrepreneurship.
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