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7 Myths About BYOD Debunked - 3 views

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    Lisa Nielsen, the author of "Teaching Generation Text: Using Cell Phones to Enhance Learning" and "The Innovative Educator" blog, believes it is time to shatter a few myths about students bringing their own devices (BYOD) to school
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5 myths about education, technology and 21st century skills - 1 views

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    An interesting article that debunks certain myths like administrators and teachers having a shared understanding of technology and 21st century skills and that teachers feel prepared to use technology or teach 21st century skills after their preservice training.
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MediaShift . The Challenge of Digital Media in the Classroom | PBS - 2 views

  • Today almost any school in America, however poor or remote, can possess the equivalent of the greatest library in the history of the world, simply by virtue of the Internet
  • Multi-Tasking Myth?
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    Two interesting point about poor schools with the potential to access rich library resources and also the myth about multi-tasking (resonates with part of Sherry Turkle's message in this week's video.
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What in the world happened to Carmen Sandiego? - 4 views

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    The Edutainment Era: Debunking Myths and Sharing Less "Developers and others in the video game industry often attribute the failure of the "edutainment" industry in the 1990′s either to a lack of market demand or the difficulty of creating great products. In reality neither of these assertions is correct."
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The Answer Sheet - Rhee in D.C.: The myth of the heroic leader - 4 views

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    Larry Cuban on Wonder Woman / Man superintendents
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What in the World Happened to Carmen Sandiego? The Edutainment Era: Debunking Myths and... - 5 views

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    "This case study debunks some of the misconceptions around what happened to edutainment in the '90s, and shares lessons learned from one of the most important periods in the history of games and learning."
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Opinion: The First-Person Immersion Myth (Gamasutra) - 0 views

    • Chris Johnson
       
      I tend to agree with the author, though I would be interested in seeing evidence to support his claims. I remember playing the classic horror survival game "Alone in the Dark" (from 1992) The graphics were fairly primitive by today's standards, the controls could be clunky, but I felt more immersed in the experience, even upon replaying years later. By contrast, I played through first-person shooter and survival horror game F.E.A.R. recently. The graphics are very realistic and the controls are smooth, but something was missing that kept it from being an immersive experience for me. People who haven't played the original "Alone in the Dark" may recognize more with games like "Resident Evil" in comparison with "Half Life".
  • saves developers from having to develop
  • has a high learning curve for those who haven’t already experienced many first-person games
  • ...10 more annotations...
  • The reason for that is likely that we are used to seeing games and movies play out before us in a third-person view.
  • Having an avatar gives us a strong frame of reference,
  • Are first-person games inherently more immersive? A lot of developers seem to presume that they are,
  • most of us do is identify with the character
  • the “silent hero” dilemma
  • do a somewhat better job by at least allowing the player to make some dialog choices -- but still, the character isn’t you
  • What makes a game immersive or otherwise is not the viewpoint
  • because his world is so well-realized
  • we’ve come to our own conclusion that first-person games are inherently intuitive and more immersive, simply by virtue of their camera position
  • a couple people mailed me to say that they feel I have too closely tied character identification with immersion, and that’s not my intention
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    This is an opinion article that talks about immersion and the first-person camera angle in video games. He argues that game developers should re-evaluate the assumption that the first-person viewpoint is inherently more immersive than other gaming experiences.
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The Attention-Span Myth - NYTimes.com - 4 views

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    Heffernan argues against the theory that technology is to blame for short attention spans.
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