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Tommie Anthony Henderson

Teaching the Mind AND the Body: Education without Technology at cac.ophony.org - 1 views

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    As a recent New York Times article wryly explains, it turns out that even the nation's technological elites-the same engineers, software designers, and idea people, who brought us Google, E-Bay, and Facebook-would prefer that their children grow up and learn in a technology-free environment. WOW -- SIMPLY WOW!! This is real food for thought. I completely challenged my thinking!!
Matthew Ong

Awesome recovery from a stroke - perspective from a brain scientist herself - 0 views

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    When a brain scientist got a stroke, she got the opportunity to study her own experience. She found this remarkable ability of her mind to enter the conscious and sub-conscious realms, accessing information on different levels all the time. I wonder if artificial intelligence would ever have this ability, to think and feel on their own...
Steve Henderson

P2PU | Badges on My Mind - 3 views

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    Is this what Caitlin was talking about in Section last November? Anybody earned this badge? :-)
Junjie Liu

E-learning Tools and Resources for Education Mind Map - 4 views

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    A wide spectrum of handy tools
Komal Syed

3D Virtual Events technology to re-create classroom online? - 2 views

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    3D classroom created for learning would be helpful where cost cutting measures are required without compromising on the quality of instruction, it would also help in giving confidence to students who are shy to interact in real life to collaborate in the virtual world, speak their minds and raise questions without fear or hesitancy
Deidre Witan

Game Design Engine, Make Games for iPhone & Android - GameSalad - 1 views

shared by Deidre Witan on 16 Sep 12 - Cached
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    platform for game creation
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    Platforms like this open up so many possibilities to put development into the hands of the masses. It boggles the mind to consider what will be the effect of removing the barriers to entry from development.
Tommie Anthony Henderson

Some Ohio Schools Say Computers Don't Belong in Classrooms - 1 views

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    Technology is playing an increasingly prominent role in America's schools. These days, computer games teach math skills and lectures are given at home via YouTube while class time is reserved for practicing the material, in what has become known as a flipped classroom. I WOULD JUST FALL TO SLEEP IN ONE OF THESE SCHOOLS! It is a shame that people allow their biases to hinder children. People running away from the present and future --- it is like that very bad M. Night Shyamalan movie ---> THE VILLAGE. COMPUTERS are like the imaginary demon! In truth, the demon only lives within the mind of people stuck in time.
Chris McEnroe

Idaho teachers union leader has tough task ahead - Boston.com - 2 views

  • "But I worry, are we experimenting on our kids? Where's the research that shows one-to-one computing devices, requiring online course, is going to help students achieve greater?"
    • Chris McEnroe
       
      I don't know what good decision making should look like in Idaho but this particular comment by Penni Cyr has gut-wrenching irony when you consider how much experimentation goes on in schools. I commented in class a few weeks ago about how Student-teaching is experimentation with no measurement for the net loss of learning as the result of having an apprentice teacher. I don't mind having good discussion and even arguments- but let's start with substantive premises. Yikes!
    • Allison Browne
       
      I think that the union position would be that experimentatin should be carried out on pilot programs first to create stronger buy-in from the communities. Also, the student-teacher "experiment" is supposed to be monitored by a mentor teacher who hopefully prevents large losses of learning. The relationship between states and unions right now is very negative and it would be helpful if the union could make statements that are embracing of change but the legislation has pushed them into a corner so both sides sound as intractible as Congress. Very frustrating.
Kinga Petrovai

The Kaleidoscope Mind: Some Easy Ways to Teach Creativity - 2 views

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    Interesting take on how to be more creative. I don't agree with the title implying that creativity can be taught easily, but there are some interesting points and ideas.
Heather French

The Edline Difference - Edline - 0 views

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    "Success is the result of a solution that truly meets the website and communication needs of every K-12 stakeholder. With that in mind, we built the new Learning Community Management System (LCMS) from Edline-the first truly integrated website communication platform for K-12 school districts and their learning communities."
Simon Rodberg

What would you expect the point of view of McGraw-Hill's chief digital officer to be? - 0 views

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    I'm sharing this more for an example of author bias & incentives in writing about edtech, than because I think he's right: he doesn't think tech will replace teachers at all. (Keep in mind who his customers are.)
Felicity Fu

http://www.edutopia.org/blog/internet-safety-importance-heather-wolpert-gawron - 0 views

for parents and schools to keep in mind

started by Felicity Fu on 11 Dec 13 no follow-up yet
Felicity Fu

mindfulness in data usage - 1 views

http://www.nytimes.com/2013/12/13/education/schools-use-web-tools-and-data-is-seen-at-risk.html?ref=education&_r=0

started by Felicity Fu on 13 Dec 13 no follow-up yet
Uly Lalunio

Play Games to Learn Business and Entrepreneurship - Business Exchange - 0 views

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    Play Games to Learn Business and Entrepreneurship
Ellen Loudermilk

Body Image Editing in Film--video examples - 1 views

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    I had known that photo editing happened for magazines and still photographics, but had no idea it could exist for entire movies... if this is true, what implications does this have for the kids watching tv and movies today?
Garron Hillaire

Will Wright Takes the Sims to Current TV with Bar Karma | Magazine | Wired.com - 1 views

  • Earlier this month, Current TV announced its new tv series, Bar Karma, scheduled to debut in the first quarter of 2011. Created by game designer Will Wright, known for his popular video games including The Sims and SimCity,  Bar Karma’s production model promises to provide a high level of audience involvement with the show
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    Interactive tv Perhaps educators could have an impact if they coordinated?
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    This is a really interesting and cool idea. I know that Disney's intense storyboarding model in its 'golden age' relied on months and sometimes years of collaborative, co-creation of a story between 10s-100s of people. And their decline in quality is often attributed to adopting a one-author/screenwriter process (The book: The Illusion of Life, Disney Animation; by Frank Thomas and Ollie Johnston talks about the company's process with lots of beautiful illustrations, how-to advice, and historical narratives..). What will happen when the general public, with potentially 1000s to millions of viewers put their minds together to evolve the best story?
Sarah Usher

I am Now a Police Officer in Kent - 2 views

PoliceRecruitmentUK really helped me a lot in the police recruitment process. They gave me all the necessary information on how to pass the process and become a police officer. I never expected I ...

police jobs

started by Sarah Usher on 03 Jun 11 no follow-up yet
Chris McEnroe

Home | Navigator - 2 views

shared by Chris McEnroe on 03 Sep 11 - Cached
    • Chris McEnroe
       
      This site reminds me of the many blogs, websites, wikis, Mindmeister Mind Maps, etc. that overwhelm the viewer with possibilities. It doesn't appear to me that anyone could be an expert on so many technologies or even the landscape of how many exist. I spent a lot of time exploring an extraordinary number of great ideas but inevitably I feel like I can only skim the surface of this information if I want to keep up wih the volume. I'm supposed to be teaching kids how to do close, deep reading. The more I engage in this technology skimming the more I feel like a phony in that particular aspect of my teaching.
Bharat Battu

India's $35 tablet is here, for real. Called Aakash, costs $60 -- Engadget - 3 views

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    Tying into discussions this week about bringing access to mobile devices to all via non-prohibitive costs, while still reaching a set of bare-minmum technical specs for actual use: India's "$35 tablet" has been a pipedream in the tech blog-o-sphere for awhile now, but it's finally available (though for a price of roughly $60). Still though, as an actual Android color touch tablet, with WiFi and cellular data capability - I'm curious to see how it's received and if it's adopted in any sort of large scale
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    http://www.google.com/hostednews/ap/article/ALeqM5jkCXZtzqXX87-pXex2nn23lWFwkw?docId=87163f29232f400d87ba906dc3a93405 A much better article that isn't so 'tech' oriented. Goes into the origin and philosophy of the $35 tablet, and future prospects
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    I had heard months ago that India was creating this, but was not going to offer it commercially - rather, just for its own country. Just like the Little Professor (Prof Dede) calculator, when tablets get this affordable, educational systems can afford classroom sets of them and then use them regularly. But to Prof Dede's point - can they do everything that more expensive tablets can do? Or better yet - do they HAVE to?
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    I think this is what they're aiming to do - all classrooms/students across the country having this particular tablet. They won't be able to do everything today's expensive tablets can do, but I think they'll still be able too to do plenty. This $35 tablet's specs are comparable to the mobile devices we had here in the US in 2008/2009. Even back then, we were able to web browse, check email, use social networking (sharing pics and video too), watching streaming online video, and play basic 2D games. But even beyond those basic features, I think this tablet will be able to do more than we expect from something at this price point and basic hardware, for 2 reasons: 1. Wide-spread adoption of a single hardware. If this thing truly does become THE tablet for India's students, it will have such a massive userbase that software developers and designers who create educational software will have to cater to it. They will have to study this tablet and learn the ins-and-outs of its hardware in order to deliver content for it. "Underpowered" hardware is able to deliver experiences well beyond what would normally be expected from it when developers are able to optimize heavily for that particular set of components. This is why software for Apple's iPhone and iPad, and games for video game consoles (xbox, PS3, wii) are so polished. For the consoles especially, all the users have the same exact hardware, with the same features and components. Developers are able to create software that is very specialized for that hardware- opposed to spending their resources and time making sure the software works on a wide variety of hardware (like in the PC world). With this development style in mind, and with a fixed hardware model remaining widely used in the market for many years- the resultant software is very polished and goes beyond what users expect from it. This is why today's game consoles, which have been around since 2005/6, produce visuals that are still really impressive and sta
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