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Chris Dede

Social Networking in Schools: Incentives for Participation -- THE Journal - 0 views

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    how educators can foster social networking tools in school settings
Mirza Ramic

http://www.whitehouse.gov/sites/default/files/microsites/ostp/PCAST/pcast_edit_dec-2013... - 0 views

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    A letter to President Obama about MOOCs and higher education, from his council of advisors on science and technology. This was released just a couple of days ago and highlights some of the potential benefits and current issues in the ongoing MOOC debate which we have all discussed. "Although the new technologies introduced by MOOCs are still in their infancy, and many questions and challenges remain, we believe that they hold the possibility of transforming education at all levels by providing better metrics for educational outcomes, and better alignment of incentives for innovation in pedagogy."
Jennifer Jocz

Social Networking in Schools: Incentives for Participation -- THE Journal - 0 views

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    Provides a good overview of some social networks used in education
Garron Hillaire

Education Technology News: Fedora Scholarship Program to Proliferate Open Source Techno... - 0 views

  • The Fedora Project announced the opening of the 2011 Fedora Scholarship program, an award that recognizes the contributions of college and University students toward the project
  • Recipients will receive $2,000 per year for each of the four years that they attend college or university.
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    Fedora to provide scholarship. Incentive to contribute to open source technologies for high school students. Perhaps getting high school students engaged in open source projects is a means of putting the medium of technology into the learners hands.
Chris Dede

Want to be a gamification expert? Get certified - Tech News and Analysis - 1 views

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    gamification - incentives to learn?
Stephen Bresnick

CIPA Guidelines - 0 views

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    Interesting to look at some of the federal policies that restrict internet use in schools. The incentive for schools to participate is access to an E-rate saver program. This is a bit controversial because it utilizes censorship and restricts the students' freedom to take full advantage of the information available on the Web. The reasons behind the CIPA act are pretty obvious- safety.
Uche Amaechi

How Technology Is Empowering Teachers, Minting Millionaires, And Improving Education - ... - 3 views

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    Wow, thanks for this link, Uche. I think that's a really interesting business they have going...kind of a way to spread best practices that in private industry might be spread via other means. It seems to address the PD / collaboration issue mentioned in NETP, too.
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    wow, great idea....I really like this model! This is can be great incentive for teachers to put their best work out there... and they finally recognized for their creativeness!
Angela Nelson

Guess who's winning the brains race, with 100% of first graders learning to code? | Ven... - 1 views

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    Program in Estonia designed to have all students age 7 to 16 learn to write code in a drive to turn children from consumers to developers of technology.
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    I just posted an article from Wired onto twitter about this! http://www.wired.com/wiredenterprise/2012/09/estonia-reprograms-first-graders-as-web-coders/?utm_source=twitter&utm_medium=socialmedia&utm_campaign=twitterclickthru I wonder how deeply the program goes in coding or if it is more in line with applications like "Move the Turtle".
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    I am very curious, as well, and trying to find more information. I think it would necessarily be a program that expands with their comprehension and maturity... starting with very basic "Move the Turtle" applications and then grown with the student, hopefully to real world application, as they go until age 16!
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    Who initiated this ProgreTiiger program? The Estonian government? Local IT companies? Concerned parents who disparately wanted their children to learn to code? Estonia is very wired country and it's economy has found a niche in IT services, so much so that it's even been dubbed "eStonia" (http://e-estonia.com/). This program seems to be an example of market forces guiding educational policy since there are clear incentives for it's population to be technologically literate to ensure it's competitiveness and dominance in the tech sector (see: The Many Reasons Estonia Is a Tech Start-Up Nation (http://online.wsj.com/article/SB10001424052702303734204577464343888754210.html) A little blurb on how "plug-in" Estonia actually is: "The geeks have triumphed in this country of 1.3 million. Some 40 percent read a newspaper online daily, more than 90 percent of bank transactions are done over the Internet, and the government has embraced online voting. The country is saturated in free Wi-Fi, cell phones can be used to pay for parking or buy lunch, and Skype is taking over the international phone business from its headquarters on the outskirts of Tallinn. In other words, Estonia - or eStonia, as some citizens prefer - is like a window into the future. Someday, the rest of the world will be as wired as this tiny Baltic nation." (http://www.wired.com/politics/security/magazine/15-09/ff_estonia) p.s. I hate sensational titles like "Guess Who's Winning the Brain's Race" Learning coding doesn't automatically make your brain bigger or necessarily increase your intelligence. Sure, it's a very useful skill, but I wonder what classes will be cut out to make time in the school day for coding. Coding vs recess: Tough call.
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    Hmmm.... I read about Estonia being very plugged in as well. I wonder if there is research on whether the kids are actually learning better as a result. I think that you have a point Jeffrey. It depends what the cost is. If kids are missing some critical lesson because they are coding at such a young age, there may be a trade-off. On the other hand, maybe the skills they are obtaining from coding are more critical. I wonder...
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    Ideally, the tech skills would be used to enhance and deepen some of the other curriculum areas. But, yes, 7 years old may be young.
Simon Rodberg

What would you expect the point of view of McGraw-Hill's chief digital officer to be? - 0 views

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    I'm sharing this more for an example of author bias & incentives in writing about edtech, than because I think he's right: he doesn't think tech will replace teachers at all. (Keep in mind who his customers are.)
Devon Dickau

The End of the Textbook as We Know It - Technology - The Chronicle of Higher Education - 3 views

  • For years observers have predicted a coming wave of e-textbooks. But so far it just hasn't happened. One explanation for the delay is that while music fans were eager to try a new, more portable form of entertainment, students tend to be more conservative when choosing required materials for their studies. For a real disruption in the textbook market, students may have to be forced to change.
  • saying that e-textbooks should be required reading and that colleges should be the ones charging for them
  • radical shift
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  • Here's the new plan: Colleges require students to pay a course-materials fee, which would be used to buy e-books for all of them (whatever text the professor recommends, just as in the old model).
  • they're far cheaper to produce than printed texts
  • publishers could eliminate the used-book market and reduce incentives for students to illegally download copies as well
  • When students pay more for new textbooks than tuition in a year, then something's wrong
  • Tricky issues remain, though. What if a professor wrote the textbook assigned for his or her class? Is it ethical to force students to buy it, even at a reduced rate? And what if students feel they are better off on their own, where they have the option of sharing or borrowing a book at no cost?
  • In music, the Internet reduced album sales as more people bought only the individual songs they wanted. For textbooks, that may mean letting students (or brokers at colleges) buy only the chapters they want. Or only supplementary materials like instructional videos and interactive homework problems, all delivered online. And that really would be the end of the textbook as we know it.
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    I would be for this. I could not believe a place so big on recycling (Harvard) murdered so many trees with the printing of course packs. I like this idea if you could get the material from other sources than just the school (say the author or publisher directly or something like Amazon). Otherwise, there is no opportunity for competition or bargaining.
James Glanville

Groups | HASTAC - 1 views

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    Jennifer Dick shared this on the TIE2012 Facebook page.  Looks like a great forum to check out on topics relevant to T-561.   Topical groups included "Badges for LifeLong Learning," "Pedagogy", and "Semantic Web."  check it out.
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    James- I had a really interesting conversation about badges for lifelong learning yesterday, and as I'm sure you know it's a controversial topic, especially among academics who resent the premise that people need extrinsic motivators like badges as incentives to be lifelong learners. One major advantage to badges, according the the people I was talking with, is that they can be used as a kind of shorthand validation of somebody's credentials. So, for example, if you wanted to hire a freelancer to build you a website, write you some content, or re-tile your kitchen, you would be able to get a quick idea of how good they were by seeing what kinds of badges they had earned. I found this to be an interesting application to the badge system, whereas I was quite against the idea before of incentivizing lifelong learning. What does everyone think of HASTAC badges?
Niko Cunningham

Iphone games on the verge of ushering in new style of gaming, marketing, and education - 0 views

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    "But Yim suggested things will soon go beyond that. For instance, he said that an iPhone user might be able to walk up to an AR-enabled poster, point their device at it and automatically unlock some sort of prize. Similarly, a user could take their iPhone into a McDonald's, or some other partner restaurant, and get a free french fries, all because the device knows where it is, and syncs that awareness to some sort of marketing campaign. And if that was built into a game of some sort, it would give players an incentive to participate. "
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