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Hongge Ren

3D printing: The hype, the hopes, the hurdles - 0 views

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    At the Techonomy conference, industry leaders discuss the future of three-dimensional printing -- and how the technology will change markets forever. (Credit: Asa Mathat/Techonomy) MARANA, Ariz. - Three-dimensional printing: hype, or hope? That's the question industry leaders sought to answer at the Techonomy conference here in the sunny greater Tucson area.
Trung Tran

MOOCs: Too Much Hype, or Not Enough? - 0 views

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    This examines the hype implied in MOOCs around the world
Sunanda V

Khan Academy: The hype and the reality - 3 views

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    Quite a good critique of the Khan Academy model
Hannah Lesk

MOOCs and Hype Again | Larry Cuban on School Reform and Classroom Practice - 3 views

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    An interesting, critical appraisal of MOOCs' transformative potential by education historian Larry Cuban. Includes some hilarious graphics, in addition to good insights...
Chris Dede

A First Look at How Educators Are Really Using Google Glass -- THE Journal - 1 views

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    Google has the hype machine working overtime on this
Mirza Ramic

Researchers Push MOOC Conversation Beyond 'Tsunami' Metaphors - Wired Campus - Blogs - ... - 0 views

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    Trying to move the MOOC conversation beyond hype and toward more careful analysis.
Mydhili Bayyapunedi

How Schools Are Putting the IPad to Work - PCWorld Business Center - 0 views

  • "It seems like we're putting the cart before the horse. Here's a piece of hardware--figure out what you want to do with it," Paterson said. "A lot of these devices folks have put out have a lot of hype and end up sitting in drawers."
    • Mydhili Bayyapunedi
       
      All of Apple's products come with a hype. It will be interesting to find out how many of Apple's products end up in drawers
Cameron Paterson

Maturity of technologies - 1 views

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    Media tablets, private cloud computing, and 3D flat-panel TVs and displays are some of the technologies that have moved into the Peak of Inflated Expectations, according to the 2010 Emerging Technologies Hype Cycle by Gartner, Inc.
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    Interesting to see public virtual worlds in the "trough of disillusionment," poised for "enlightenment," while augmented reality is nearing the "peak of inflated expectations," heading for a crash.
Kellie Demmler

SPRXMobile Mobile Service Architects » The Augmented Reality Hype Cycle - 1 views

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    Nice simple examples of AR
Kasthuri Gopalaratnam

A Classroom Software Boom, but Mixed Results Despite the Hype - NYTimes.com - 3 views

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    Pertinent discussion for those of us looking to create educational software
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    This artcile points out a strong frustration of mine. I've long believed that teachers and educators need a space to share how products work in the "real world" beyond the studies self-reported by companies. I have been familiar with the whatworks clearinghous and I have to say that the site is cumbersome without any commenting. If the site had a stronger design, compiled information better, and then allowed for users of the vetted programs to comment then they would have a useful tool.
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    Allison, do you know of any non-goverment or non-profit "Consumer Reports" style ed tech review forums which provide a balanced, ind-depth review (and where users can share their experiences)? After looking at the DOE what works clearing house website, I agree it is not well-layed out.
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    No- the sites I have stumbled upon in the past few years are more like list serves without any real organization. One of my goals at HGSE is to identify or create a site that would do this well.
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    Allison, how about we create a 'rating' agency for educational products (software, toys, kits etc) the way we think it should work? (We can call it Allison's list, like Angie's list). I am putting up this idea seriously. If there is a need that is not being met, I suppose it is an opportunity.
Hongge Ren

Gamification In Learning - 3 views

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    There has been so much buzz around gamification recently that it can be difficult to separate the hype from the reality. With clients asking the first questions about gamification, in this post I'm attempting to draw some lines around gamification in learning. First off, as I understand it, gamification in learning means attempting to apply the principles that make individuals play games for thousands of hours. Gamification is not 'gaming', we needn't create digital games costing thousands of dollars and hours to benefit.
Chris Dede

Creativity MOOC Draws 120,000 Students -- Campus Technology - 0 views

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    MOOCs are losing momentum as word spreads that they are not wonderful, but a popular topic still can get a big initial enrollment.
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    Are MOOCs really losing momentum? It seems as if there is still a lot of hype in the media about it, and campuses are continuing to add classes based on the MOOC concept. Even here at HGSE, there is talk of MOOC type classes.
Jennifer Lavalle

South Kent School Launches Innovative Technology Platform for 21st Century Learning - 0 views

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    "SOUTH KENT, Conn., Sep 26, 2011 (BUSINESS WIRE) -- South Kent School is pleased to announce that it has continued an innovative new platform for curriculum delivery, including digital textbooks and media tools for the 2011-2012 school year, said Head of School Andrew Vadnais." iPads are clearly entering classrooms...how do we make sure that we are making the most out of these tools and not just getting caught up in the hype?
Jennifer Lavalle

Inflating the Software Report Card - 2 views

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    Speaking of being wary of marketers pitching 'magical digital products'...this study found "no discernible effects" on high school students standardized test scores - of course, we must ask how the effects were measured (what the test actually tests) and measure in what ways software has a meaningful effect on student's learning...
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    I think Karen Cator makes a good point in the article when she talks about standardized tests being the sole gauge for assessing the effectiveness of the programs. While the programs may be used with the intent to improve test scores, I'd also argue it's important for digital literacy to be valued as a skill in its own right. Thus while test scores may not reflect the sought-after results, other important skills may still have been developed by using the programs.
Diego Vallejos

NY Times - Inflating the Software Report Card - 0 views

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    An article about educational software that apparently doesn't get the results that manufacturers say it does.
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