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Matthew Ong

Awesome recovery from a stroke - perspective from a brain scientist herself - 0 views

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    When a brain scientist got a stroke, she got the opportunity to study her own experience. She found this remarkable ability of her mind to enter the conscious and sub-conscious realms, accessing information on different levels all the time. I wonder if artificial intelligence would ever have this ability, to think and feel on their own...
Hessa Ahmad

Daphne Koller: What we're learning from online education - 1 views

Interesting example of online classes! Daphne demonstrates the impact online education can have visually and then demonstrates its benefits as she walks through her experience with Coursera.

technology education online

Heather French

Ethiopian kids hack OLPCs in 5 months with zero instruction - 1 views

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    Article illustrates how adept kids are with technology and what they can take away from it even when informally introduced. The article discusses a mobile tech experiment in Ethiopia. Really interesting outcome!!!
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    Great article originally posted by Lindsey Dunn on the discussion boar, about what children can do with technology. Is this the major difference that needs to be made in OLPC in order for it to be successful?
Andrea Bush

The Instructional Power of Digital Games, social networking, and simulations and how te... - 3 views

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    Educational Arcade paper from MIT focusing on: "the background and affordances of Simulations, Digital Games, and Social Networking, the cognitive implications of these technologies, specific challenges with using these tools in the classroom, as well as strategies for overcoming these challenges in order to achieve successful learning experiences, and the future of these technologies and their impact and learning and teaching."
lshubilla

SimSchool - Classroom Simulation - 0 views

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    simSchool is a classroom simulation that supports the rapid accumulation of a teacher's experience in analyzing student differences, adapting instruction to individual learner needs, gathering data about the impacts of instruction, and seeing the results of their teaching. It's a virtual learning environment where instructors can explore instructional strategies, examine classroom management techniques, and practice building relationships with students that will translate into increased learning.
Cole Shaw

Teaching Civic Participation - 0 views

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    Interested in researching more what we talked about in class today, I found that some universities are actively trying to promote civic engagement in youth. Illinois State University students created a documentary to help them reflect on their learning. This is not at K-12, and maybe shows that (as we talked about in class), districts have less freedom to implement things like this...
Janet Dykstra

Benefits of Student Digital Footprints in Science and Math - 0 views

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    Through optimizing the power of digital footprint in the classroom, students transform from passive to active learners. When incorporating technology within core curriculum, students' prior knowledge and experiences (PKE) with content are leveraged. They can then build learning communities, or personal learning networks, within and outside the classroom.
Jeffrey Siegel

How a small bet on technology could have a big payoff in learning - 0 views

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    His ideas is to empower teachers and students to experiment with learning software by giving small grants to teachers.The point is to incentivize the use of technology at the teacher, student and classroom level.
Tim Johnson

One Laptop per Child: Ethiopia - 1 views

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    Quick BBC audio segment about the experiences of 2 Ethiopian villages with OLPC's new tablets
Jeffrey Siegel

Situated Multimedia Arts Learning Lab (SMALL) - 0 views

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    Very cool embodied learning experience. Checkout the videos
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    This is really cool. I think there are opportunities in this for math learning, and maybe even connecting physics to math. For example, I could see embedded learning being used for mathematical modeling, but I have not seen it being done yet.
Uche Amaechi

Educating Players: Are Games the Future of Education? | Observations, Scientific Americ... - 3 views

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    Notes from a conference on emerging technologies (not sure if Professor Dede was there or not). Count me as a skeptic re: OLPC's Ethiopia experiment, but the Institute of Play/EA partnership is an interesting one. 
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    I was at EmTech  at MIT during this panel discussion.
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    Thanks for sharing Mohit. I think the implementation of OLPC in numerous countries have been beneficial and a step in the right direction. Maybe if you do place a laptop in a child's hands, he/she could learn certain basic skills (like what the article suggested). But to go beyond that to higher-order thinking skills, a robust curriculum would be needed to complement the technology. Still, credit to these folks for reaching out to the children in need.
Steve Henderson

Paper Evaluating Adaptive, Computer-Based Mathematics Tutoring Systems A Math Improveme... - 1 views

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    Have we posted/discussed this? A system such as this (see following post) would work well in one of the distributive models of teaching and learning we worked with last week. I am considering integrating into my charter school and would be curious to know people's experience and thoughts...
Allison Browne

Wolf Creek School Embraces BYOD, Puts Pedagogy First - 4 views

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    Article from July 2011 that is an example of how to transistion to a BYOD school.
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    I like it that "the district has focused on making sure that technical staff understand the educational goals of the initiative and that educators understand the technical challenges to enabling it". I my previous experience in non-educational settings, whenever the user community and the technology community were aligned and focused on solving a 'business' problem it was likely to lead to a successful conclusion.
Chris Dede

PlayStation Vita Video Game, Inside PS VITA: Augmented Reality HD | Video Clip | Game T... - 7 views

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    New AR capabilities in Sony's about to be released PlayStation Vita. Very cool
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    I've never seen something that can take objects form the real world and make it part of the game experience for characters to jump off and bullets can ricochet off of real worl items.
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    Fantastic possibilities for entertainment and gaming. I can imagine doing a Parcour in my living room :-) It will be interesting to see who will invest the money and effort to bring this incredible technology to the educational area on portable gaming devices.
Tommie Anthony Henderson

District-created app improves the home-school connection - 0 views

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    Technology in the classroom --> only works with parental participation. This is an angle that has not been covered much in our class. But, my experience tells me it is more important than whether technology helps pedagogy.
Bridget Binstock

Classroom iPad use encourages innovation, reading with ease - 2 views

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    Disruptive or Transformative? Katy Culver, a faculty associate at the University of Wisconsin, Madison in the School of Journalism and Mass Communication, uses the iPad in her magazine publishing class, and says overall, it has been a positive experience in her class since it has not made significant changes to the syllabus. New bottle, old wine?
Tim Johnson

Gamers Help Scientists Solve Puzzle That Could Lead to AIDS Vaccine - 0 views

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    This is a bit of an older article, but I think it's a great illustration of the way that 'gamification' can transform the exploration of a real-world conundrum into an engaging, appealing experience (with very practical applications).
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    Also a neat example of the ability of modern formats to draw upon the expertise and skills of an enormous (but broadly distributed and amorphous) community
Roshanak Razavi

University looks into providing video courses online - 1 views

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    Washington University is trying to design video courses that can closely reflect the classroom experience.
Sunanda V

Re-thinking School Architecture in the Age of ICT | A World Bank Blog on ICT use in Edu... - 0 views

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    Brings up the interesting issue of physical space in 21st century classrooms. Should schools of the future look like the way they do now (ie. desks and chairs, albeit with iPads/laptops atop desks)? How can we match the shift in pedagogical thinking with what our physical spaces of classrooms look like? On a related note, a colleague at an international school in Mumbai showed me around their new K-12 school recently (K-12 1:1 laptop program, phenomenal tech integration program)... and they no longer have walls to demarcate classrooms across the entire school. Instead of classrooms, they have "learning pods." So, imagine you're a third grade teacher--you have four slidable "walls" that you can open up to collaborate with the adjacent third grade section for social studies. Or perhaps you notice that the fifth grade science experiment seems to align with what you're doing today so you walk over to see if they'd be up for sharing what they're doing. Their idea is that the physical space needs to reflect the same environment of open education and collaborative learning that we're promoting in our classrooms.
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