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Cole Shaw

Michigan Digital Testing - 0 views

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    The state of Michigan has allocated some funding to upgrade technology in K-12 schools. The expectation is that all students will take standardized tests online within a couple of years.
Jennifer Bartecchi

An Odd Couple of Measuring 21st Century Skills - Getting Smart by Tom Vander Ark - blen... - 1 views

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    Has this article about Chris Dede & EcoMuve been shared yet? I like its take on stepping up field trips...
Cole Shaw

COPPA regulation and ed tech game developers - 0 views

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    A couple of youth-oriented websites settled with the government recently because of COPPA (law that protects children's private information online, if they are under 13yo). Now legislatures want to expand COPPA, so it may significantly impact learning games developers, too.
Cole Shaw

Verizon Foundation launches mobile ed tech initiative - 0 views

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    Pretty relevant to what we've discussed in class so far--Verizon is launching a couple of initiatives to encourage mobile ed tech development. One is to encourage students to create educational apps relevant to their communities, while the other is to train teachers on how to use technology and mobile tech in their classrooms. Third part is an online portal for sharing knowledge and materials between teachers.
Laura Johnson

This Video Game Is So Educational You Don't Even Realize It | Edudemic - 0 views

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    related to discussion in section on 9/10 - "takes the most cutting-edge graphics and couples them with some of the most important lessons a student needs" 
Bharat Battu

A Brief Rant on the Future of Interaction Design - 2 views

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    A former Apple interface designer critiques Microsoft's 'Productivity Future Vision (2011)' video that has been spreading on the web (and a couple of you have shared here on Diigo).  The Apple guru's biggest gripe? Microsoft portrays a future dominated by single finger interaction with touch-enabled devices. But we are already seeing more elaborate Human-Computer interaction involving more of  our bodies and communication modes-- full body (Kinect, Microsoft), and voice & hearing (Siri, Apple). Mr. Victor says that Microsoft's vision wasn't as revolutionary as it seems.
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    I agree with the author on Microsoft's lack of vision about future technologies (which I also ranted about on facebook). At the same time, we have to note that Microsoft currently has devices that enable 'full body' communication and Apple does not. And their latest wonder 'Siri' was acquired, not developed internally. I respect Apple for their innovations but we haven't seen any 'vision' from Apple yet and I am curious to know what they might be thinking.
Cole Shaw

Pearson's take on MOOCs - 2 views

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    Kind of like Professor Dede's post about McGraw-Hill's interest in e-learning, here is a blog post from Pearson about MOOCs. I think his take (Jeff Borden, one of their VPs) is pretty accurate, in that we need a version 2 where it's not as lecture-based as version 1. I would guess that they are working on their own "version 2" solution (perhaps with Knewton?).
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    In a couple of weeks a bunch of Pearson people are spending a couple of days at MIT Media Lab learning about the future of learning. Specifically they are interested on how to capitalise on technology and how to make education of all kinds for all ages more widely accessible, more affordable, more effective. Should be interesting, the lab will be doing demos all day of all the projects in the Media Lab.
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    Maria, do you know if this event is open to the public, or more a "sponsor-day" event? I would love to go!
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    Not sure if it's public event, I only know about it because I will be helping with the App Inventor demo. I'll let you know once I know more info.
Mirza Ramic

http://www.whitehouse.gov/sites/default/files/microsites/ostp/PCAST/pcast_edit_dec-2013... - 0 views

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    A letter to President Obama about MOOCs and higher education, from his council of advisors on science and technology. This was released just a couple of days ago and highlights some of the potential benefits and current issues in the ongoing MOOC debate which we have all discussed. "Although the new technologies introduced by MOOCs are still in their infancy, and many questions and challenges remain, we believe that they hold the possibility of transforming education at all levels by providing better metrics for educational outcomes, and better alignment of incentives for innovation in pedagogy."
Liz Weinbloom

British Schoolchildren Traumatized by Fake Alien Invasion - Fake invasions - io9 - 0 views

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    The presentation on the ARG alien abduction in class today reminded me of this awesome news story a couple months back. Sans fancy technology, a school staged an alien abduction for its students. Unfortunately, they got some flak for the War of the Worlds effect it had on the younger kids. But this school seems really awesome and I hope no one got disciplined for providing an innovation learning experience.
Bharat Battu

How Khan Academy Is Changing the Rules of Education | Magazine - 3 views

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    an interesting writeup on on the basics of Khan Academy- including a couple of example teachers & classrooms. Also includes interview excerpts with Salman Khan.
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    It seems that the gamification of Khan Academy is undermining the "dropping out/back" of the technology after a certain amount of time, but students are learning, so is this good or bad?
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    This article seems pretty consistent with what we heard today. I think the most interesting aspect of the whole Khan Academy phenomenon is not what he does (make direct instruction videos- People learn to cook that way from Emeril), or how he does it (very few production values), or even that the internet makes him so distributable. The most incredible thing to me is that this one guy who did an end run around the entire establishment of EDUCATION is having this much impact on kids, teachers, and policy makers around the world. He isn't doing anything all that innovative and yet he is having the impact on education that one would think would come from an extraordinary innovator. Why isn't that innovator coming from EDUCATION. I think the big generative questions KA offers us in Education are: Why is this such a big deal? (And I do believe it is), Why didn't we think of it?; and Given all we know about education, shouldn't we be able have a much more substantial effect with much more substantial outcomes with as few resources as KA? If not? What are we doing?
Danna Ortiz

As Boom Lures App Creators, Tough Part Is Making a Living - NYTimes.com - 2 views

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    It's tough to make a living creating apps
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    What struck me most about this article was that the couple had no marketing plan and even less understanding of financial management (specifically cash flow, assets, and liabilities). Sobering. Thanks for sharing, Danna.
Hannah Lesk

Karen Cator Stepping Down as U.S. Ed-Tech Chief - Digital Education - Education Week - 5 views

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    I would be interested to know why she is stepping down - the article doesn't address her reason for leaving. In fact, based on another article from last week, I got the impression that she would be serving in this position for at least a couple more years: https://www.edsurge.com/n/karen-cator-doe-is-ready-for-second-term
Chris Dede

Interest in Online Courses Could Be Peaking - US News and World Report - 2 views

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    The issue
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    HGSET561
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    This is a really interesting article, and coupled with the edX / Anant Agarwal article below from Douglas, I think it brings up additional questions. Even with all the features that Anant says will be added to edX, I feel like they are all just part of the "convenience" factor and in many cases (like grading, discussion forum), more convenience for the teaching staff than the students. It is convenient for the students to do online labwork instead of going to a physical lab, for example. So I wonder if that type of convenience is enough to convince more students to sign up to MOOCs, or if they have to fundamentally change to add more types of value?
Heather French

Ed Tech Makes Consumer Electronics Association's Top 5 Trends - 0 views

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    "Technology in education is one of the "prominent technology trends expected to influence the consumer electronics (CE) industry in the years ahead," according to the 2013 edition of "Five Technology Trends to Watch," a report released this week by the Consumer Electronics Association (CEA). The other four tech trends identified were the future of 3D printing, next-generation TVs and displays, the evolution of the audio market, and the mobile revolution in Africa." Basically goes on to state that parents and students support more ed tech (which I think has come up in a couple other articles, too).
Chris McEnroe

Freetown school district banking on technology - Fall River, MA - The Herald News - 2 views

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    A couple months back Prof. Dede said a change in education was necessary because the status quo was facing collapse. We're see these kinds of decisions all over the country in the past few weeks. I wonder if we're seeing the change.
Chris McEnroe

Dr. Yong Zhao presents vision of globalized education at Pacific University | OregonLiv... - 1 views

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    I enjoyed his talk a couple months ago. He wanted us to arrange a debate between him and Arne Duncan.
Kasthuri Gopalaratnam

Let's Get Ready Offers Help for College Admissions - NYTimes.com - 0 views

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    Intrinsic motivation couple with mentorship really helps!
Emily Watson

As Online Courses Grow, Sites Offering Unauthorized Academic Help Get More Brazen - Wir... - 0 views

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    Discusses the increase of agressive marketing that facilitates cheating that is being coupled with the growing of opportunities for online learning.
Simon Rodberg

Two books relevant to class today - 0 views

1) Bror Saxberg has a new book coming out in a couple of months: "Breakthrough Leadership in the Digital Age," with one of my favorite education authors, Rick Hess. An excerpt is here: http://blogs...

education scale

started by Simon Rodberg on 04 Nov 13 no follow-up yet
Chris Johnson

Opinion: The First-Person Immersion Myth (Gamasutra) - 0 views

    • Chris Johnson
       
      I tend to agree with the author, though I would be interested in seeing evidence to support his claims. I remember playing the classic horror survival game "Alone in the Dark" (from 1992) The graphics were fairly primitive by today's standards, the controls could be clunky, but I felt more immersed in the experience, even upon replaying years later. By contrast, I played through first-person shooter and survival horror game F.E.A.R. recently. The graphics are very realistic and the controls are smooth, but something was missing that kept it from being an immersive experience for me. People who haven't played the original "Alone in the Dark" may recognize more with games like "Resident Evil" in comparison with "Half Life".
  • saves developers from having to develop
  • has a high learning curve for those who haven’t already experienced many first-person games
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  • The reason for that is likely that we are used to seeing games and movies play out before us in a third-person view.
  • Having an avatar gives us a strong frame of reference,
  • Are first-person games inherently more immersive? A lot of developers seem to presume that they are,
  • most of us do is identify with the character
  • the “silent hero” dilemma
  • do a somewhat better job by at least allowing the player to make some dialog choices -- but still, the character isn’t you
  • What makes a game immersive or otherwise is not the viewpoint
  • because his world is so well-realized
  • we’ve come to our own conclusion that first-person games are inherently intuitive and more immersive, simply by virtue of their camera position
  • a couple people mailed me to say that they feel I have too closely tied character identification with immersion, and that’s not my intention
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    This is an opinion article that talks about immersion and the first-person camera angle in video games. He argues that game developers should re-evaluate the assumption that the first-person viewpoint is inherently more immersive than other gaming experiences.
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