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kshapton

Spongelab goes for the love of the biology game - CBC News - Technology & Science - 1 views

  • Genomics Digital Lab (GDL), an interactive online gaming program from Toronto-based Spongelab Interactive that was designed for high school and college-level biology and science students. What's unique about GDL is that it turns cell biology into a progressive learning world full of battle scenarios, puzzles, and races against time. In other words, it makes learning fun.
  • The germination of the whole idea came during his studies when he realized complex cells comprise a 3D dynamic system that simply can't be taught easily in a two-dimensional setting.
  • A key to GDL's success is the fact that it can be delivered via a web browser, so no matter how rich the content, it can be used in class, at home or anywhere else one might have access to the internet.
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  • With games, if you don't succeed at a level you try again. It's not about testing. It's about learning to try to learn different things to achieve a goal.
Tomoko Matsukawa

PETA Foots The Bill For Virtual Frog Dissection Software In India | TechCrunch - 0 views

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    Example of AR in biology. Expected ban on animal dissection in India seems to encourage further AR adoption in classroom. I wonder if there are any other external factors that could put AR as ''must consider as an alternative soon'' rather than as ''nice to have in the future''. 
Xu Wang

Omosa project - an educational MUVE in action - YouTube - 3 views

shared by Xu Wang on 09 Sep 13 - No Cached
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    Omosa is a virtual learning environment which helps students to learn ecology and biology. It aims at the current condition that students are having fewer opportunities to go on real field trips and work with real animals. It's cool in helping students learn the biological circle of animals and the environment.
Chris Johnson

Biology Lab Escape ("Escape the room" type flash game) - 0 views

    • Chris Johnson
       
      Try playing through this "escape the room" type flash game. You have to conduct an experiment as part of the solution. In this case the experiment is trivial and its validity is questionable, but couldn't we create a similar game as a performance assessment? If you get stuck, you can click "walkthrough" for help (including a video of the solution). Yes, I know there are many advertisements.
    • Xavier Rozas
       
      Chris don't you find the spastic picking up and inspecting of random artifacts laying around the castle, maze, forest, etc..hoping for a dialogue box to blurt out '..Just a regular newspaper...But what's this, a secret code puzzle left unfinished?!' is a flat experience. Don't get me wrong, I love easter eggs, but the hunt is a pain in clunky 2D.
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    Consider the possibilities for a performance assessment while playing through this simple "escape the room" game. The validity of the experiment involved in the solution is questionable.
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    Escape games are very big in the publishing industry right now due mostly to their inquiry based assessment and the low development cost compared to highly immersive first-person games. The biology lab escape is one of the better ones that I've seen out there. Thanks Chris!
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    I played for about 8 minutes and then grew tired of the game. I am curious how assessors would have graded my performance. I found the easier way to "escape the room" was to close the browser window.
Matthew Ong

Personalizing medicine through emerging biotechnology - 0 views

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    A fascinating talk on the barriers broken by this new biotechnology. Personalized medicine could be coming our way soon...I wonder how this would transform the teaching of biology in school too.
Ashley Lee

Video Games Take Bigger Role In Education - NYTimes.com - 1 views

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    using video games to teach cellular biology and molecular science to high school students
Bridget Binstock

Education Week: Lectures Are Homework in Schools Following Khan Academy Lead - 1 views

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    David Walter Banks/Luceo for Education Week Susan Kramer watched her packed 10th grade biology class weave through rows of desks, pretending to be proteins and picking up plastic-bead "carbohydrates" and goofy "phosphate" hats as they navigated their "cell." As they went, they explained how the cell's interior system works.
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