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Cameron Paterson

2010 Horizon Report » Executive Summary - 0 views

  • that are likely to enter mainstream use on campuses within three adoption horizons spread over the next one to five years
  • The format of the main section closely reflects the focus of the Horizon Project itself, centering on the applications of emerging technologies to teaching, learning, and creative inquiry.
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    Emerging edtech trends
Cole Shaw

EduRobots: On the Distant Horizon | The New Media Consortium - 2 views

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    How soon will robots become yet another part of the educational technology arsenal? Seems like people have talked about using robots forever (Roomba!), but they are starting to come over the horizon (drones, Mars probes, autonomous cars). Perhaps soon into the classroom?
Natalie Hebshie

2010 Horizon Report - 1 views

shared by Natalie Hebshie on 10 Nov 10 - Cached
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    The Horizon Report is referenced in a lot of our readings but I don't think we've actually read it. Here is the latest reports. It breaks down technologies to look out for in 1 year or less, 2-3 years, 4-5 years.
Laura Johnson

10 Emerging Education Technologies You Should Know About - 3 views

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    Interesting to compare this article to the CoSN Horizon Report 
Chris Dede

Augmented Reality Apps Transform Class Time -- THE Journal - 5 views

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    This shows the influence the Horizon Report has on practice and on vendors
Jeffrey Siegel

The Technology Outlook for STEM+ Education 2012-2017 - 0 views

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    The latest Horizon Report focusing on most important technologies for STEM+ education over the next five years
Chris Dede

12 Technologies To Dominate STEM Education -- Campus Technology - 2 views

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    New Media Horizons 2013 report on STEM learning
Jeffrey Siegel

5 School Technologies To Watch: Personalized Learning Is Here - Forbes - 1 views

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    This Forbes article mentions the Horizon report that we read earlier for class, plus some emerging trends in ed tech. Talks about games, mobile, and adaptive learning (we have touched on some of these topics in class).
Hongge Ren

The 100-Second Guide To Gamification In Education - 2 views

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    Linked to the "game-based learning" technology outlined in the NMC Horizon Report 
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    This infographic is probably the most dense I've ever seen so I won't waste your time (it's the school year, no one has a spare minute) with my blabber. Enjoy the graphic and be sure to share it with your fellow gamification-loving colleagues!
James Glanville

Expand Horizons Through Expanded Learning Time - Global Learning - Education Week - 1 views

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    The role technology can play in expanding the time during which learning can take place.
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    Another article about "expanded learning time" both online and via community-based "brick and mortar" locations like libraries, YMCA, and Boys & Girls Clubs. "Out-of-school programs can be strong partners for schools who want to leverage expanded learning time to help their students achieve global competence. Youth-serving organizations share the broad mission to promote student success in work and life in the 21st century. Out-of-school program organization and management is often based on an asset model that values diversity. In order to attract and retain participants, out-of-school programs are centered around youth engagement through hands-on and experiential learning, often with a focus on 21st century skills, service learning, science, technology, engineering, and math (STEM) education, and others."
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    I wonder what Helen Haste would think of this organization . . .
Chris Dede

The 6 Technologies That Will Shape Higher Ed -- Campus Technology - 4 views

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    important annual report on emerging educational technologies in higher education
Kasthuri Gopalaratnam

3D display screen on mobile devices could be on the horizon - 0 views

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    "The ability to tilt along multiple axes distinguishes our display from previous actuatable displays. Such screen versatility opens a range of opportunities for providing an additional integrated information channel to the user. "These opportunities include collaboration, terrain modeling, 3D video that is beyond auto-stereoscopic 3D and tangible gaming. We can imagine many scenarios that would benefit from the physicality offered by Tilt Displays. However, we need to establish whether users can relate to the new experiences and advantages of using such a device."
Laura Stankiewicz

2013-2018 Tech Outlook for STEM education - 3 views

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    "Twelve emerging technologies are identified across three adoption horizons over the next one to five years, as well as key trends and challenges expected to continue over the same period, giving educators, administrators, and policymakers a valuable guide for strategic technology planning across STEM+ education. The addition of the "+" in the acronym incorporates communication and digital media technologies in the traditional four areas of study." Curious what others will think about these predictions.
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