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Leslie Lieman

Damaged Baby Brains-and a Video-Game Fix - 2 views

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    Some researchers are looking at how video games open up new wiring in the brain. "Infancy is filled with the best of times: critical windows of weeks and months when the growing brain fine-tunes things like language skills and vision. And it's wise to take advantage of them, for when the windows slam shut, those skills don't develop. Or so scientists used to think." Also, "Playing a video game called Medal of Honor helped some people recover lost visual abilities." But some researchers are not confident we know enough or raise ethical questions about further interventions.
Chris McEnroe

LoudCloud Systems Introduces First Fully Adaptive and Configurable Learning Management ... - 1 views

  • Adaptive Reader Technology (ART) and the Behavioral Analytics Reporting System (BARS), LoudCloud's Learning Management Ecosystems
  • accelerating mastery of learning and improving student engagement and retention through data driven instruction
  • ourse engagement
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  • necessary content, supplementary materials, remedial instruction, tutoring support and personalized feedback based on each learner's profile.
  • LoudCloud's Behavioral Analytics Reporting Systems (BARS) logs and audits every click activity of its users on the platform, thereby analyzing the behavioral pattern of each user.
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    Interesting promises here. My current school uses Podium which is not ugly but totally useless if you want a tool for classroom teaching.
Briana Pressey

As Digital Tools Abound, Help Kids Self-Regulate - 4 views

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    This article emphasizes that the appeal of technology is not enough to motivate children to learn. Stresses that self-efficacy and the ability to set reasonable and attainable goals on their own is essential to fully engage students.
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    Video games and educational technology designed well have a wider range of self-efficacy, goal setting, and initiative required in order to feel successful in the experience; therefore they are more inclusive than other forms of independent activities.
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    Perhaps this is also the answer to make sure technology doesn't turn into a distraction instead of a learning tool? I think many kids would benefit from learning strategies for using technology efficiently/avoiding distractions.
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    Thanks for this article! It captures some of the self-efficacy conversations that have been helpful in designing my project. I think as the role of the teacher evolves, we will rely on students having choices for modes of learning and and as the article states, "we [will] rely more on children's independent initiative and motivation."
Leslie Lieman

A Tech-Happy Professor Reboots After Hearing His Teaching Advice Isn't Working - 0 views

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    For those of you who follow Michael Wesch, associate professor of cultural anthropology at Kansas State University... he is rethinking his speeches, adding, "It doesn't matter what method you use if you do not first focus on one intangible factor: the bond between professor and student."
Jerald Cole

Digital Comics - 3 views

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    After dinner, when Tom Beasley is ready to take a break from his day job in the Yale classics department, he busts out the comic books. But it's all in the name of education, with a digital twist. Beasley, a seventh-year graduate student, is writing his dissertation on Thucydides, chronicler of the Peloponnesian War. In his evening project, he turns from history to the mythology of the Trojan War - in particular, the comic book series Age of Bronze, written and illustrated by Eric Shanower. Beasley's task: produce a reader's guide to the richly detailed, 31-part (so far) comic series in preparation for its release as an iPad app, intended for classroom use. The digital version, called Age of Bronze "Seen," launches on October 15 and includes maps, genealogy charts, and other interactive features.
Kasthuri Gopalaratnam

Mooresville School District, a Laptop Success Story - (It's Not Just About the Laptops) - 0 views

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    Some very useful lessons to learn fro Mooresville. Looks like the broader ecosystem (such as cheper access to broadband internet) has been thought through rather than just dropping a laptop into the classroom.
Kinga Petrovai

10 building blocks for employee engagement - 0 views

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    Surveys show a high percentage of people in the work force are not engaged in their work. They are simply going through the motions for a paycheque. This article uses many of the same strategies that we discuss as effective for students, but this if for the workforce.
Chris McEnroe

Ten Steps to Better Student Engagement | Edutopia - 2 views

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    This article offers a useful guide for synthesizing some of the ideas from T545 to classrooms.
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    I can't argue with this article. Good points.
Chris McEnroe

Broken STEM: A failure to teach Science, Technology, Engineering and Math | The Connect... - 3 views

  • “It suddenly occurred to me that every idea I had memorized or learned or thought I understood in a textbook was actually the result of scientific investigation,
  • “What was missing that it took me so long?”
  • She thinks science, technology, engineering and math (STEM) fields aren’t taught the right way in the United States
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  • “the U.S. tends to have a curriculum that repeats the same topics over and over
  • Data show that American students actually do well in math and science in the early years (http://nces.ed.gov/timss/results07_math07.asp). By 12th grade, however, their performance has plummeted (http://www.nsf.gov/statistics/seind04/c1/fig01-08.htm).
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    Thanks for sharing this, Chris. It's both interesting and relevant to my project for this course. A comment at the bottom suggested that really the companies need to change their unrealistic minimum criteria for job candidates. I've heard that argument before, and sometimes I do wonder when I see complaints from companies looking only for people with 5+ years of STEM work experience railing on the state of STEM education. What do you think?
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    Thanks for sharing Chris! I can totally relate to this. I remember having to sit through those "weed out" intro biology and chemistry courses in undergrad. They were the antithesis of motivating but I pushed through because I knew without them I couldn't do the "cool science" I wanted to. I remember at the time thinking these courses were weeding out people who were entertaining the idea of a STEM career but just didn't want to put up with the cut throat nature of these courses. It seemed to me the classes were more concerned about weeding out people than by providing an environment that really fostered learning.
Chris McEnroe

SPOTLIGHT: Teachers of autistic students use iPads - chicagotribune.com - 0 views

  • motivation
  • educational, therapeutic and entertainment value
  • the devices help nonverbal children communicate.
pradeepg

An opportunity to compare two game based math learning sites - 0 views

shared by pradeepg on 23 Feb 12 - Cached
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    I have found it useful to compare and contrast the links below ( shared by Stephanie and Bharat) Trial ST Math ( mindresearch.net/ ) Reflex math ( http://www.reflexmath.com/)
Jerald Cole

learning catalytics - 1 views

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    Assess students in real time, using open-ended tasks to probe student understanding.
Stephanie Fitzgerald

Motivation - Emerging Perspectives on Learning, Teaching and Technology - 3 views

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    Here is an overview of several theories of motivation, with some tables and simple animations and games illustrating concepts. It addresses a mix of articles and ideas that have come up in class and ones we haven't touched on yet.
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    Wow! Stephanie, what a fantastic resource! Thanks so much for sharing this with us.
Kinga Petrovai

Raspberry Pi goes on general sale - 3 views

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    Interesting article and video about a new way of teaching children to program. A credit-card sized computer designed to help teach children to code has gone on sale for the first time. The Raspberry Pi is a bare-bones, low-cost computer created by volunteers mostly drawn from academia and the UK tech industry.
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    I just heard about this from a friend and then stumbled across your link - and then wound up on the Raspberry Pi website to try to find out more about the education component of it (which is supposedly the whole motivation). Right now, the website is focused on showcasing the capabilities of the device and the hardware/software choices that they made. I was disappointed to find, when looking through their FAQ, that there is only one small blurb about educational material in which they vaguely state that support resources are currently under development. No doubt they are allowing a greater number of people access to a cheap Linux machine, but that does not mean those people are going to use it to learn to program. I'll be interested to see if the focus really does shift to education as the resources come together... right now it just seems like a cool new toy for a Linux geek (with the potential to be so much more!)
Kiran Patwardhan

MIT's Education Arcade Uses Online Gaming to Teach Science - 2 views

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    With a new $3 million grant from the Bill & Melinda Gates Foundation, the MIT Education Arcade is about to design, build, and research a massively multiplayer online game (MMOG) to help high school students learn math and biology.
Kasthuri Gopalaratnam

Education Week: Rethinking Testing in the Age of the iPad - 1 views

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    An example of how teachers are using iPads to streamline data collection and analysis
Leslie Lieman

CUNY Games Network | Educators coming together to explore how the principles of games p... - 1 views

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    The City University of New York connects educators from every campus and discipline at CUNY who are interested in games, simulations, and other forms of interactive teaching. They hope to facilitate the pedagogical uses of both digital and non-digital games, improve student success, and encourage research and scholarship in the developing field of games-based learning.
Tracy Tan

High-tech teaching in a Low-tech classroom - 1 views

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    A valiant effort to make the best use of a 'bare bones' classroom.
Tracy Tan

Eye movements reveal readers' wandering minds - 0 views

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    Scientists recorded readers' eye movements when they were reading to monitor when they were 'spacing' out. Perhaps this could be used as a diagnostic tool for teachers?
Jennifer Jocz

Generation 'Text': FB me - CNN.com - 0 views

  • Older teens and Net Geners spend more than 20 hours per day using media. This is accomplished not by not sleeping but with considerable multitasking, which peaks at seven simultaneous activities for older teens.
  • preferred media choices differ dramatically across generations: For children, it's television; for tweens, it's video games; for teens, it's texting and social networking; and for Net Geners and Gen Xers, it's being online. And for Boomers, it's, of course, back to television.
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    interesting article discussing the difference in media choices across generations and the ramifications of these differences
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