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sandra jacobo

With $2M From Zynga Co-founder & More, Sokikom Wants To Use Social, MMO Gaming To Help ... - 0 views

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    This game does a great job of incorporating the social aspect of gaming. In addition, Sokikom uses classroom management techniques to reward postive behavior through "class cash." It would be interesting to look at what behaviors are actually transferred into the classroom.
Chris Mosier

Pearson-Incubated Startup Alleyoop Launches To Gamify Adaptive Learning - 1 views

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    Students earn virtual currency by completing math "missions" with third party content. This is a start-up incubated by Pearson. To unlock premium content, students would pay real money (this portion is modeled on Zynga's facebook games)
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    Nice to see the customization revolution well underway. Makes sense to focus on the upper teen segment who might be inspired to try something new to NOT dropout of HS or college. I wonder if their preliminary studies find changes in performance in traditional classes?
Helen Poldsam

BrightBytes aims to measure the impact of technology in education - 1 views

Interested in seeing their results. http://techcrunch.com/2014/03/13/with-10k-schools-on-board-brightbytes-lands-15m-to-help-measure-the-real-impact-of-technology-in-education/

started by Helen Poldsam on 16 Mar 14 no follow-up yet
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