Skip to main content

Home/ HGSET545/ Group items tagged performance

Rss Feed Group items tagged

Anushka Fernando

Breaking the Ice: Why Low Performing Schools Need Digital Media-A Blog Post for the Huf... - 1 views

  •  
    digital media to address low performance among American schools
Maurice Joyce

Wii games boost performance of surgical residents - 0 views

  •  
    Another study indicating that resident performance in laparoscopic and robotic surgery is improved through the use of video game systems like Wii. A side note: there is a Wii system in our departments simulation center and we are encouraged to play it while on call or during our education days.
Stephanie Fitzgerald

Challenge and hindrance stress: relationships with exhaustion, motivation to learn, and... - 0 views

  •  
    This article talks about a study on the positive and negative effects of "challenge stress" and "hindrance stress" on motivation to learn and learning performance. I linked the citation here; to access the full text, I recommend using Harvard's E-Research site to search for the Journal of Applied Psychology and then getting to the article via the EBSCO link in the catalog record. (Or else find J Appl Psuchol through EBSCO and log in with Harvard LibX.)
Jing Jing Tan

Willpower: Self-control, decision fatigue, and energy - YouTube - 0 views

  •  
    A fascinating talk on one aspect of motivation - willpower. Who knew that lower glucose levels decrease willpower, and that performing self-control on one task decreases subsequent control on the next task?
  •  
    I came across some of Baumeister's articles while researching for my neuroscience project last semester and was fascinated. Thanks for posting this talk; I really look forward to watching it!
Jackie Iger

For Teachers, Shame Is No Solution - NYTimes.com - 3 views

  •  
    Bill Gates responds to NY ruling that teachers' performance assessments can be publicized. He calls for a rigorous and comprehensive teacher evaluation system that will provide educators with constructive feedback (not public humiliation) so they know what needs improvement.
Jackie Iger

Game-Based Learning - Without Video Games | MindShift - 2 views

  •  
    An interesting article on game play in the classroom...students take on the role of a video game character and act the part during game performances!
  •  
    If you look at it as 'play' instead of 'game' I think it opens a whole range of possibilities. Which is not surprising. As young children, we learned through play, often elaborate role-play.
  •  
    Hi Jackie - this just reminded me to post a link below re: the CUNY (City University of New York) group that reflects on and develops all types of games in teaching. http://games.commons.gc.cuny.edu/
Xavier Rozas

Faster Maintenance with Augmented Reality - 0 views

  •  
    Article discusses a MIT/Columbia project currently underway that uses AR systems to assist Marines during difficult repairs to weapons systems and vehicles. The test found that mechanics could perform the repairs in half the time when using AR assistance versus the more traditional text-based repair manual. I would be very interested in seeing how more AR in classroom seetings in physics and math might accelerate learning.
Jennifer Jocz

Video gamers: Size of brain structures predicts success | R&D Mag - 0 views

  • The new study, in the journal Cerebral Cortex, found that nearly a quarter of the variability in achievement seen among men and women trained on a new video game could be predicted by measuring the volume of three structures in their brains.
  • pre-existing individual differences in the brain might predict variability in learning rates, the authors wrote.
  • Such information might be useful in education, where longer training periods may be required for some students, or in treating disability or dementia, where information about the brain regions affected by injury or disease could lead to a better understanding of the skills that might also need attention
  •  
    Interesting article discussing a study showing that the size of certain brain structures can predict video game performance
Jerusha Saldaña Yanez

BBC News - Study backs BBC News School Report - 0 views

  •  
    BBC's School Report Project Allows Students to learn communication skills through group collaboration, performance and use of technology. Students with different skill levels report being engaged.
Chris McEnroe

Kids Feel the Power of Poetry in Performance | Edutopia - 0 views

  •  
    Back to the main course- Poetry, which often seems like an esoteric borfest in school, is given relevance when learners see it as useful and meaningful. This illustrates an important principle for me about engagement. With or without technology, usefulness and meaning are the deal makers or breakers.
Kasthuri Gopalaratnam

The New Haven Experiment - NYTimes.com - 0 views

  •  
    We talk a lot about student engagement. Does being accountable and respected raise the engagement level (and hopefully performance) of the teacher?
Tracy Tan

21st century classrooms needed for the future (Jorgen Lindgren Hansen, China Daily[CN],... - 0 views

(Restricted access article, posted here.) The article talks about re-organizing classrooms and schedules in order to cater to the needs of the 21st century classroom. At a time when new technology...

china classroom configuration schedule

started by Tracy Tan on 27 Mar 12 no follow-up yet
Tracy Tan

A teacher can be just one click away; Online tutoring is growing in popularity with par... - 0 views

(Restricted access only to subscribers, so I'm posting the article here. This is possibly the new face of tutoring,) When finding a local tutor to come in and help her daughter Mith with her Engli...

online tutoring

started by Tracy Tan on 27 Mar 12 no follow-up yet
Chris McEnroe

Education Secretary Arne Duncan to Pembroke Pines students: Lead U.S. back to the top -... - 0 views

  •  
    Is this his warm up for us? I don't think teachers need more money. I think they want teaching contexts that are designed to work. Spend the money on that and teachers will feel great that they can perform in an environment that makes sense.
Chris McEnroe

Technology a Top Priority in District 196 Schools - Rosemount, MN Patch - 0 views

  • hopefully
  • engagement
  • engaged
  • ...1 more annotation...
  • y more engaged,” said Heier. “The engagement itself, hopefully, will increase student performance.” Funding for these undertakings comes from a variety of sources, said Jeff Solomon, director of finance and operations for the district. Until recently, one source was a financial pool provided to schools nationwide by the Microsoft corporation as the result of a lawsuit served as a revenue source. However, those funds are now drying up after several years of use. The district also receives $1.4 million per year from the capital projects levy, all of which is intended for technology-related purchases. The 10-year levy was voted into effect in 2004. Capital funds are another source of technology funding. These monies, which are issued annually, are provided by state aid and by local property taxes. The total capital funds budget is $10 million per year. However, only $140,000 is designated for administrative technology; another $1.2 million is also allocated to specific schools, where the revenue is often used to fund technology. Currently, the district’s primary technological priority is building a stronger, more consistent wireless connection, said Heier. This project is still in the early stages. The district is working with a consulting firm to design a network that will allow for further expansion. Heier said that in the future, the district would like to create an environment where students can bring their own devices to school, and where schools provide students with devices, such as laptops and tablets. The district will begin building the network in either summer or fall of 2012. Heier was unable to estimate an end date for the project, but said the district hopes to establish the network within two years. The wireless project is estimated to cost between $500,000 and $750,000, according to Heier. Funding for the network is currently being sourced from the capital project levy. At present, levy funds will not be available until after 2014-2015. However, the levy may be renewed through a community vote in 2014. Either way, it appears that high-tech efforts will continue to be a priority for District 196 in the foreseeable future. “It’s our world now,” said Berenz. “We don’t have the choice to not incorporate technology.” Related Topics: Capital Funds Project, Capital Revenue, District 196, Education, Jeff solomon, Rosemount-Apple Valley- Eagan School District, Superintendent Jane Berenz, Technology in classes, and classroom technology What do you think of technology in classrooms? Tell us in the comments. Email me updates about this story. [["validates_email_format_of",{"message":"Enter a valid email address e.g. janedoe@aol.com."}]] Website: Thanks. We'll email you the next time we update this story.  Email  Print Follow comments  Submit tip   Comment Leave a comment [["validates_presence_of",{"message":"Hey, you forgot to let us know how you feel \u2014 please enter a comment."}],["validates_length_of",{"too_long":"Easy there, Tolstoy. Your comment cannot exceed 1500 characters.","maximum":1500,"allow_blank":true}]]comm
  •  
    Spending money with the hope that learning comes from assumed engagement.
Leslie Lieman

Digital Textbooks Go Straight From Scientists to Students - 4 views

  •  
    An an interactive digital textbook powered by a student-created system called FLOW. "The Cachalot app, powered by FLOW, allows students to take notes, highlight text, tweet at content experts and perform Wolfram|Alpha searches without leaving the screen. (David Johnston/Cachalot)." Also interesting for T565ers about academic project turned down by publishing houses.
Chris Mosier

Pearson-Incubated Startup Alleyoop Launches To Gamify Adaptive Learning - 1 views

  •  
    Students earn virtual currency by completing math "missions" with third party content. This is a start-up incubated by Pearson. To unlock premium content, students would pay real money (this portion is modeled on Zynga's facebook games)
  •  
    Nice to see the customization revolution well underway. Makes sense to focus on the upper teen segment who might be inspired to try something new to NOT dropout of HS or college. I wonder if their preliminary studies find changes in performance in traditional classes?
Chris McEnroe

Broken STEM: A failure to teach Science, Technology, Engineering and Math | The Connect... - 3 views

  • “It suddenly occurred to me that every idea I had memorized or learned or thought I understood in a textbook was actually the result of scientific investigation,
  • “What was missing that it took me so long?”
  • She thinks science, technology, engineering and math (STEM) fields aren’t taught the right way in the United States
  • ...2 more annotations...
  • “the U.S. tends to have a curriculum that repeats the same topics over and over
  • Data show that American students actually do well in math and science in the early years (http://nces.ed.gov/timss/results07_math07.asp). By 12th grade, however, their performance has plummeted (http://www.nsf.gov/statistics/seind04/c1/fig01-08.htm).
  •  
    Thanks for sharing this, Chris. It's both interesting and relevant to my project for this course. A comment at the bottom suggested that really the companies need to change their unrealistic minimum criteria for job candidates. I've heard that argument before, and sometimes I do wonder when I see complaints from companies looking only for people with 5+ years of STEM work experience railing on the state of STEM education. What do you think?
  •  
    Thanks for sharing Chris! I can totally relate to this. I remember having to sit through those "weed out" intro biology and chemistry courses in undergrad. They were the antithesis of motivating but I pushed through because I knew without them I couldn't do the "cool science" I wanted to. I remember at the time thinking these courses were weeding out people who were entertaining the idea of a STEM career but just didn't want to put up with the cut throat nature of these courses. It seemed to me the classes were more concerned about weeding out people than by providing an environment that really fostered learning.
Marium Afzal

Game-based Learning: A Paradigm Shifting Opportunity For Innovation - 3 views

  •  
    One point not covered in the article is that there may be something inherently similar about "gamers" (such as a motivational, attentional, or perceptive profile) that makes them different types of learners than others. Yes, it's true that some people deeply enjoy the structured (some more/some less) challenges provided by games, both board and virtual...but others do not. The big question is, does it benefit a majority of learners (or, say, a majority of at-risk learners) to invest in curricula that leverages game-based-learning?
  •  
    It may stray a bit from the topic of motivation, but here's a neuroscience article (that I found quite interesting) that discusses how a difference in striatal volume appears to affect how one's performance improves in playing a game: Erickson, K. I., Boot, W. R., Basak, C., Neider, M. B., Prakash, R. S., Voss, M. W., Graybiel, A. M., et al. (2010). Striatal volume predicts level of video game skill acquisition. Cerebral Cortex, 20(11), 1-9. doi:10.1093/cercor/bhp293
Briana Pressey

Can playing World of Warcraft make you smarter? - 1 views

  •  
    A study on game-based cognitive training and performance.
1 - 20 of 24 Next ›
Showing 20 items per page