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Funbrain.com - Place Value Puzzler - 3 views

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    Place Value Puzzler. Quick and simple place value warm up activities
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Cornerstones in Number - 2 views

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    Numeracy resources and templates from the recent Ron Smith books about counting, place value and fractions
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Place Value to 100 Thousands - 4 views

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    Place value game. Students have a short time limit (depending on the level) to correctly answering the question about which column each number falls into. Children also have to correctly write the numbers up to 6 digits.
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Wishball (digilearn) - 2 views

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    A great interactive game that applies knowledge about place value, addition, subtraction, estimation and mental strategies
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Virtual Manipulatives - 5 views

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    a Flash based website with interactive manipulatives that students and teachers can use to introduce or reinforce maths concepts. It is suitable for students from Kindergarten to Year Eight. This site is very simple to use (mostly drag and drop) and requires very little preparation. You simply choose a background from the collection of Game Boards, Story Boards or Work Mats. Work Mat options include place value mats, tens frames, graph paper, algebra tiles, in and out equation tables, blank calendars, number lines and number charts.
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Fractions: comparing - 3 views

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    Use visual representations of two fractions to find a common denominator. Write the two fractions as equivalences with the common denominator. Place the fractions on a number line. Find new fractions between the two original fractions.
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Tug Harder! - 0 views

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    A good game for negative numbers and mathematical thinking. This game is for two players - you can use the interactivity below, or you could draw a number line on a piece of paper and find a counter to use. In both cases, you will need two dice. Decide who is Positive and who is Negative. Positive moves from left to right and Negative moves from right to left. Take it in turns to throw the two dice and add the scores then move that number of places in your direction. If the counter reaches −13, Negative has won. If the counter reaches 13, Positive has won.
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Wishball challenge: ultimate - decimals (Digilearn - TLF L875 v4.0.0) - 1 views

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    Add or subtract a given number to achieve the "wishball" number in 20 turns.
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Bead Numbers - 2 views

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    IWB Abacus great for counting in early years.
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Base Blocks Addition - NLVM - 4 views

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    Great interactive website to model addition with MAB - very helpful to show regrouping
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Wishball - series - 1 views

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    Hyperlinks to the different variations that are available in the wishball series
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Base Blocks Subtraction - NLVM - 4 views

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    Great interactive website to model subtraction with MAB - very useful when explaining regrouping
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