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Blair Peterson

bea.st | inevolution - 0 views

  • But we realized within the first day how much more important it was to just get them working on their individual projects. It’s ironic because as a teacher, we end up teaching the same thing separately to all the mini-groups, and we want to teach it at once; we naturally desire the simplicity of that. However, when a team gets stuck on something and can’t proceed because they are lacking a piece of knowledge, that is when the iron is hot to strike. It seems that that is really the most effective way to teach (even if as a teacher it takes five times as much work!), because, as usual, emotional motivation trumps rationality.
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    This is a blog post from a teacher at Nu Vu studios in NYC. The teacher was teaching Do it Yourself Hacking. Interesting reflection on motivation and how the traditional full class instruction strategy isn't always the best.
Blair Peterson

Shantanu Sinha: Motivating Students and the Gamification of Learning - 1 views

  • "If we build a game in which someone is demotivated or disengaged for 45 seconds, we know we need to improve." Forty-five seconds! Imagine if we thought this way in education. I think I went years demotivated at school when I was growing up. And, that's likely the norm, not the exception.
  • Most games are fairly non-judgmental.
  • Most games give you a sense of immediate success and progress
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  • ost games encourage you to push your own personal boundaries.
Blair Peterson

From Facilitator to Activator | Connected Principals - 0 views

  • in true motion leader style, motivated me (ok I was already motivated, but supported me) to shift my perspectives on the role of teacher and by extension the role of principal from facilitator of learning to activator of learning.
  • Alternatively, there is a .84 effect size on student learning when teachers serve as activators of learning through offering feedback, accessing thinking, supporting challenging goals, and monitoring learning. It does not take extensive training in statistical analysis to find this research compelling.
  • Offer respect to others before it is earned Engage in impressive empathy, meaning empathy even for those who stand in your way Invest in capacity building – human capital and social capital Build social contagion Eliminate non-essentials Focus on a small number of ambitious goals.
Blair Peterson

Teach like a video game: Use assessment as learning and motivation - cleanapple.com - M... - 0 views

  • When my students play games, they expect to get immediate, specific, and meaningful feedback that leads to improvement or a detailed analysis of their performance.
  • Halo is one of the deepest and most descriptive assessor I’ve ever seen.
  • I should be focused on describing their performance more than evaluating their product. I should also be looking for more opportunities to do this in small, sometimes informal ways, while students are learning and give students a chance to reflect on the descriptions I provide. This way, they can apply these reflections and learn better. This way, assessment becomes less extrinsic – performing for a grade reward – and more intrinsic –
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  • game designers carefully plan in micro-motivators to keep players feeling challenged and rewarded.
Blair Peterson

The Crisis of Meaning in the Millenial Workforce | Rogser Martin | Big Think - 0 views

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    What motivates millenials?
Blair Peterson

Leading Motivated Learners: 2012: Year That Changed The Game - 0 views

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    Personal commentary on power of Twitter and PLN. 
Blair Peterson

7 Things You Should Know About Gamification - 0 views

  • Gamification is the application of game elements in non-gaming situations, often to motivate or influence behavior.
  • Gamification offers instructors numerous creative opportunities to enliven their instruction with contests, leader boards, or badges that give students opportunities for recognition and a positive attitude toward their work.
Blair Peterson

Technology in Schools Faces Questions on Value - NYTimes.com - 0 views

    • Blair Peterson
       
      This is a simplistic view of how technology is used for learning. Powerpoint? What about kids learning the skills for math, reading, and writing using technology?
  • Critics counter that, absent clear proof, schools are being motivated by a blind faith in technology and an overemphasis on digital skills — like using PowerPoint and multimedia tools — at the expense of math, reading and writing fundamentals. They say the technology advocates have it backward when they press to upgrade first and ask questions later.
Blair Peterson

Clayton Christensen - 0 views

  • as software increasingly handles direct instruction, this will create big opportunities for teachers to facilitate rich and rewarding project-based learning experiences for their students to apply their learning into different contexts and gain meaningful work in the so-called 21st-century skills.
  • And as software increasingly simplifies administrative tasks and eliminates a significant need for lesson planning and delivering one-size-fits-none lessons, there will be significantly more time for teachers to work in the ways that motivated many of them to enter teaching originally—to work one-on-one and in small groups with students on the problems where they are in fact struggling.
  • Today, teachers spend a significant amount of time engaged in what we call “monolithic” activities—one-size-fits-all, standardized activities that are designed to reach the mythical middle of a class of students.
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  • On top of this, there are a lot of demands made of teachers—bolstering student learning being the overriding one, but there’s a lot of administrative asks that go along with the job, too.
  • There should also be opportunities to create a variety of differentiated roles for teachers—so that they can pursue their strengths and don’t have to be frustrated by their weaknesses (much as happens in other fields)—as well as increasingly creative opportunities for team teaching,
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