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Blair Peterson

30 years ago, MTV rewired our brains for learning | SignOnSanDiego.com - 0 views

  • With online games, users hear and see the virtual world around them, but also directly control the narrative. They are able to see the outcome of their actions in real time. If they make a mistake, they reflect on other approaches and try again. The reward center of the brain fires when they achieve the micro-goal, encouraging them to tackle the next challenge.
  • Gaming technology offers many other advantages over traditional methods, including the ability to compress time, augment reality, pace yourself, collaborate with others and obtain instant feedback. Because the environment is served from a computer, we can track every choice the individual makes, both correct and incorrect. Remediation is immediately available.
Blair Peterson

What the Internet is Doing to Our Brains [Epipheo.TV] - YouTube - 0 views

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    Important to keep in mind when we're bombarded by information on the internet.
Blair Peterson

Mind Over Mechanics - YouTube - 0 views

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    Brain computer interface. Flying a robot with your mind.
Blair Peterson

Adventures in Experimental Philosophy: Training Your Brain to Innovate | Big Think Ment... - 0 views

  • Ask naïve questions, invert perceptions, combine incompatible ideas, remix metaphors and pursue paradox. 
  • yet I think that if you take these as a point of departure, as I sometimes do, you'll find that you get outside of yourself in terms of your routines, your education and your common sense.  And you start to look at the world in different ways that may lead you to ideas that you never knew that you had. 
Blair Peterson

Brain scan: Making data dance | The Economist - 1 views

  • that it no longer makes sense to consider the world as divided between developing and industrialised countries; and that people everywhere respond similarly to increasing levels of wealth and health, with higher material aspirations and smaller families. “There is no such thing as a ‘we’ and a ‘they’, with a gap in between,”
  • The best measure of political stability of a country, he believes, is whether fertility rates are falling, because that indicates that women are being educated and basic health services are being provided. “
  • Innovation in infographics has always been driven by the need to explain difficult things,
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  • Nightingale’s famous “coxcomb” chart from 1858 demonstrated that improving hygiene in British military hospitals slashed mortality rates. She said its design was intended “to affect thro’ the eyes what we fail to convey to the public through their word-proof ears.”
  • Twenty years later his word-proof students would get something altogether more dynamic than Nightingale’s pie charts to demystify global socioeconomic trends.
  • “It was a conscious intent to make the data look alive,”
  • “Statistics constitute a bulk of information that is surprisingly badly organised,”
  • The Bill and Melinda Gates Foundation demands that every research project it funds has to make its full data set freely available, like open-source software code.”
  • “While nothing now can stop the surge to 9 billion, if the poorest 2 billion get improved child survival and the ability to buy bicycles and mobile phones, population growth will stop.
Blair Peterson

The Yin and the Yang of Corporate Innovation - NYTimes.com - 0 views

  • The Google model relies on rapid experimentation and data. The company constantly refines its search, advertising marketplace, e-mail and other services, depending on how people use its online offerings. It takes a bottom-up approach: customers are participants, essentially becoming partners in product design.
  • The Apple model is more edited, intuitive and top-down.
  • Steve Jobs had a standard answer: none. “It’s not the consumers’ job to know what they want,” he would add.
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  • Yet while networked communications and marketplace experiments add useful information, breakthrough ideas still come from individuals, not committees.
  • There is nothing democratic about innovation,” says Paul Saffo, a veteran technology forecaster in Silicon Valley. “It is always an elite activity, whether by a recognized or unrecognized elite.”
  • Apple’s physical world is far different from Google’s realm of Internet software, where writing a few lines of new code can change a product instantly.
  • Apple product designs may not be determined by traditional market research, focus groups or online experiments. But its top leaders, recruited by Mr. Jobs, are tireless seekers in an information-gathering network on subjects ranging from microchip technology to popular culture. “It’s a lot of data crunched in a nonlinear way in the right brain,”
Colleen Broderick

Teachers' Views on Technology from NYT - 1 views

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    A compilation of videos of teacher perspectives from schools around the world, including American School of Bombay
Blair Peterson

Teachers' Views on Technology in the Classroom - Video Feature - NYTimes.com - 0 views

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    Teachers from 8 schools submitted videos describing how technology has changed the way that they teach. The American School of Bombay is one school that is featured. 
smenegh Meneghini

The Knowledge Building Paradigm - 6 views

  • Computers and the attendant technology can no longer be considered desirable adjuncts to education. Instead, they have to be regarded as essential—as thinking prosthetics (Johnson 2001) or mind tools (Jonassen 1996). But, like any other tool, thinking prosthetics must be used properly to be effective
  • The sociocultural perspective focuses on the manner in which human intelligence is augmented by artifacts designed to facilitate cognition. Our intelligence is distributed over the tools we use (diSessa 2000; Hutchins 1995). The old saying, "To a man with a hammer, every problem looks like a nail" is very true
    • smenegh Meneghini
       
      This is a quite interesting perspective.
    • Derrel Fincher
       
      It's similar to activity theory, which arose from the idea that artifacts help mediate our interactions (activity) with our surroundings.
  • Pierre Lévy (1998) notes that one of the principal characteristics of the knowledge age, in which the Net Generation is growing up, is virtualization, a process in which "[an] event is detached from a specific time and place, becomes public, undergoes heterogenesis"
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  • many businesses are now finding that the pace of change demanded by the global economy and facilitated by various technologies is requiring them to rethink how they are organized. Many are restructuring themselves as learning organizations—organizations in which new learning and innovation are the engines that drive the company.
    • smenegh Meneghini
       
      How do you think that should impact formal education?
  • Knowledge Forum is, of course, not the only online learning environment available. Others of note include FirstClass, WebCT, and Blackboard. Palloff and Pratt (2001) note that, whatever online environment is used, "attention needs to be paid to developing a sense of community in the group of participants in order for the learning process to be successful"
    • smenegh Meneghini
       
      How can we develop a sense of community in those knowledge-building groups?
  • How does it work? In practice, the teacher presents students with a problem of understanding relevant to the real world. It could be a question such as What is the nature of light? or What makes a society a civilization? The focus here is to make student ideas, rather than predetermined activities or units of knowledge, the center of the classroom work. The next step is to get the students to generate ideas about the topic and write notes about their ideas in the Knowledge Forum (KF) database, an online environment with metacognitive enhancements to support the growth of the knowledge-building process. In generating these ideas, the students form work groups around similar interests and topics they wish to explore. These groups are  self-organized and dynamic; the teacher does not select the members, and members can join or leave as they choose. Idea generation can take place during these group sessions, during which all students are given the chance to express their ideas, or in individual notes posted directly to the KF database. While in a typical classroom setting ideas or comments generated in discussion are usually lost, the KF database preserves these ephemeral resources so that students can return to them for comment and reflection. Students are then encouraged to read the notes of other students and soon find that there are differing schools of opinion about the problem. The teacher's job is to ensure that students remain on task and work towards the solution of the problem under study by reading each other's notes and contributing new information or theories to the database
    • smenegh Meneghini
       
      What types of teacher moderation strategies this type of collaborative group work requires?
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    A couple of key quotes: * The statement that the computer is "part of my brain" should resonate with everyone involved in education today. * How does it work? In practice, the teacher presents students with a problem of understanding relevant to the real world. It could be a question such as What is the nature of light? or What makes a society a civilization? The focus here is to make student ideas, rather than predetermined activities or units of knowledge, the center of the classroom work.
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    Thanks for your comments Derrel .. almost real time ...
Blair Peterson

Brainscape: Learn Faster - 1 views

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    Flashcards
Blair Peterson

Opening Lines: How Famous Creators Got Their Start | Brain Pickings - 0 views

  • At its core, Opening Lines is about providing that little boost of inspiration for those discouraged in the pursuit of their creative passions. It’s a reminder that the myth of the overnight success is just that — a myth — and that, as Thomas Edison famously remarked, stick-to-itiveness is an essential component of getting anywhere worth going.
Blair Peterson

Online Learning is so last year… | 21st Century Collaborative - 0 views

  • Have we really hit the tipping point with online communities and collaboration– true collaboration? Is deep collaboration (moving past talk and cooperation to appreciative and collective action ) so prevalent among education that we can call it “old hat”?
  • Shouldn’t we be trying to  understand what is happening in those spaces that were new only a few years ago, determining how to best use them to learn and help our students learn?
  • re people confusing talking to people online with deep, connected learning?
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  • Are we moving toward an acceptance of superficiality as a replacement for deep learning? Has our multiple choice  culture trained our brains to believe that innovation is the holy grail?
  • I believe Personal Learning Networks are one of the three prongs necessary to be a do it yourself learner in today’s world.
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    Discussion of online learning. How far has it come and how much still needs to be improved.
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