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Blair Peterson

Education Week: Digital Gaming Goes Academic - 1 views

  • Digital games for learning academic skills change depending on each student’s ability and course of action. Such games provide personalized feedback in real time—something a traditional classroom often doesn’t offer.
  • “The technology and the research have evolved to the point where we can actually have a sense of the impact games are having on learning,”
  • “One of the things we can do for these kids,” he says, “is to give them exposure to different contexts that they would never otherwise encounter.”
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  • The authenticity of the role-play is the key thing.”
  • Crystal Island, which targets 8th grade science students, begins as the students virtually arrive on the island with their research teams. Soon after their arrival, people on the island begin to fall sick, and it is up to the student to determine the origin of the outbreak.
  • Each 6th grader takes a digital-media class for an introduction to the concepts and can continue to a more specialized digital-based class in 7th and 8th grades.
  • art of the challenge of designing games for K-12 students, Tarr says, is figuring out how to measure achievement against learning objectives. Figuring out that piece is essential to designing an effective educational game, he says.
  • “The current way that we run schools is not well suited to learner-centered approaches,” he says.
  • It’s a misconception among some people that games will do the whole job. If you ask students to play a game, they will play a game, but they won’t try to learn from it,” he says. “The teacher very much needs to know what objectives they want from the game.”
  • “All games have to have some kind of assessment; otherwise, you don’t know whether you won or not,”
smenegh Meneghini

Teaching History with Technology - 1 views

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    This is a "resource created to help K-12 history and social studies teachers incorporate technology effectively into their courses. Find resources for history and social studies lesson plans, activities, projects, games, and quizzes that use technology. Explore inquiry-based lessons, activities, and projects. Learn about web technologies such as blogs, podcasts, wikis, social networks, Google Docs, ebooks, online maps, virtual field trips, screencasts, online posters, and more. Explore innnovative ways of integrating these tools into the curriculum, watch instructional video tutorials, and learn how others are using technology in the classroom!"
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