Increasingly comic books and graphic narratives/novels find their way onto literature syllabi. Recent anthologies such as _Teaching Visual Literacy: Using Comic Books, Graphic Novels, Anime, Cartoons, and More to Develop Comprehension and Thinking Skills_, edited by Nancy Frey and Douglas Fisher, and _Building Literacy Connections with Graphic Novels: Page by Page, Panel by Panel,_ edited by James Bucky Carter, emphasize the use for such texts in secondary schools. But what are the benefits of teaching comic books and graphic narratives/novels in college? And how do we best go about doing it? This panel seeks papers that discuss the benefits of teaching these new genres in the Literature classroom. Papers may address pedagogical issues and concerns as well as sample lesson plans and/or anecdotes from experience.
The mission is: "To serve as a professional endeavor to create, make, and deliver to the public professional grade comic books and/or graphic novels. The HTH Graphic Novel Project produces stories that consciously serve the community in a positive way. We seek to encourage the help, support, and critique of professionals in related industries to the project in order to create the best products possible. The project is free to join. We, the members, recruit and encourage membership based on enthusiasm and seriousness towards meeting project goals and deadlines. We do not discriminate towards any person based on age, gender, race, or handicap."
The stage version of The Intergalactic Nemesis projects the comic book artwork panel-by-panel while three actors perform the voices, one foley artist creates the sound effects, and one keyboardist plays the score, all live.
SPX 2010 will be held the weekend of September 10 and 11, 2010 at the Marriott Bethesda North Hotel & Conference Center in Bethesda, MD, just one mile outside the nation's capital, Washington DC. In its fifteenth year SPX now serves as the preeminent showcase for the exhibition of independent comic books and the discovery of new creative talent.
From Lori Lynn Taniguchi:
I consider Penny Arcade to be a singular phenomenon: not only is it a wildly popular comic on gamer culture with heavy "bromance" language, vulgarity and shock value, but it is also an unparalleled business venture. Not even the very rare self-sufficient webcomics online can boast a huge, yearly gaming expo in Seattle and an immensely successful charity for sick children in St. Jude hospitals. The writer and artist have created not only an entertaining webcomic, but have grown themselves into a culture icon with lasting and far-reaching influence, all with an aw-shucks-gamer-next-door quality.
Website that allows you to upload your own documents to publish in a neat magazine-style format, with realistically turning pages and everything. Has a lot of comics!