The problem with Montezuma’s Revenge is that it doesn’t provide regular rewards for the AI agent. It’s a puzzle-platformer where players have to explore an underground pyramid, dodging traps and enemies while collecting keys that unlock doors and special items. If you were training an AI agent to beat the game, you could reward it for staying alive and collecting keys, but how do you teach it to save certain keys for certain items, and use those items to overcome traps and complete the level?
The answer: curiosity.
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