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Ed Webb

Containing the Past with Virtual Prisons | Play The Past - 2 views

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    Via @notjessewaker
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    Very interesting idea. I wonder about RTS implementations, too.
Ed Webb

Home : Inform - 1 views

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    New home of Inform 7 interactive fiction platform
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    Very different presentation. Thanks, Ed.
Bryan Alexander

Playmancer - 0 views

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    Interesting mix of motion capture with role-playing. I'd like to see the mental health ones.
Todd Bryant

Cat and the Coup, game Iran before coup - 1 views

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    Apologies if I added this already.
Bryan Alexander

Ethical Inquiry through Video Game Play and Design: A Symposium - 2 views

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    Looks great!
Ed Webb

Solar System Builder | Known Universe- National Geographic Channel - 0 views

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    That's a cute thing to play with. Could use in class pretty easily.
Ed Webb

Tea Party Zombies Must Die! - 1 views

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    Good example of a newsgame.
Todd Bryant

Fate of the World - 2 views

shared by Todd Bryant on 05 Sep 11 - No Cached
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    Climate Change Sim
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    I've been playing it for a while. Very interesting on several levels. First, it's very media-intensive. Lots of art, sound, big-screen design, many media assets. Second, the interface is... odd. It's anchored on cards, which might work better offline. Third, it's not easy! Things fall apart quickly.
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    What are the principal factors under your control? Is it more of an environmental science or political science game?
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    Grand strategy, with several domains at a very macro-level: economics, energy, organization.
Rebecca Davis

Badges for Lifelong Learning | Scoop.it - 2 views

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    I wonder who's next to follow Mozilla's pioneering.
Ed Webb

digital digs: Welcome to badge world - 3 views

  • That's what this is about: making things count, commodifying life and passion in the context of a marketplace of education and expertise. However, it is painfully obvious how quickly that gets reversed, how quickly we shift from pursuing something because we are interested in it (and then retrospectively looking for a reward) to pursuing something strictly for the reward.
  • When we look at all the free, DIY learning that is out there now, it's free precisely because it hasn't been commodified. You can download stuff from MIT's Open Courseware because that kind of learning has no commerical value. If you want to get a badge though, that's going to cost. All the big textbook publishers and educational technology companies will just jump right on badges. All those Sylvan learning type companies will be selling badges. Edutainment video games and such will come with badges and thus be more expensive.  Badges won't make learning cheaper. We'll be spending more money on education than ever, and we won't get any better results because the motives for learning will still be all wrong.
  • I'm trying to imagine my kids' lives (ages 10 and 12) in badge-world. We already live in what I consider a college-crazy community where parents of 12-year olds wonder whether keeping their kid in travel soccer is the best way to get a college scholarship or if they should switch to golf or oboe or fill-in-the-blank. Imagine a world where every potential after-school activity is commodified as a badge. The first thing parents ask is "which badge is most valuable for getting my kid into college or a good job?" Then it's all about the badges. My kids can just give up on ever having a single moment of joy in their lives. Even if they were going to enjoy something, how can they when they've already committed to this transactional experience instead?
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  • Extrinsic rewards like badges might be good incentives for certain kinds of rote behaviors or to get someone to try something new. But, as I understand it, they have a negative impact on creative, problem-solving activites (i.e. the kinds of things we really need our students to learn to do). These are the things you have to want to do for some intrinsic reason, not to get some badge.
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    I'm still gathering my thoughts. A few stabs: 1) MIT's OCW is seeking corporate endorsements in order to survive. Is that commodified? 2) "We already live in what I consider a college-crazy community" - doesn't seem to be the main people these badges are after.
Bryan Alexander

Interactive Fiction contest 2009 - 0 views

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    Just launched, with plenty of downloads.
Ed Webb

Virtual Organizations as Sociotechnical Systems (VOSS) NSF 10-504 - 0 views

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    Oooh. We can haz? A study of learning in gaming organizations?
Ed Webb

How Virtual Worlds are Reshaping India's Culture - Pixels and Policy - 1 views

  • In other words, workers raised on the ethic of possibility inherent in virtual worlds won't sit around and listen to government excuses for why education is poor, infant mortality is high, and jobs are scarce. As companies like IBM begin to offer call center jobs in virtual worlds, many Indians are leaving the traditional office in favor of the comfort of their homes. The status quo simply won't suffice anymore.
    • Ed Webb
       
      Maybe so - but I'm not sold until someone can document real world effects of deprived Indians hanging out in Second Life.
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    I wonder if "virtual worlds" means "gaming," here. No mention of mobile devices, which is odd.
Rebecca Davis

Teaching Matters: Creating Lives in the Classroom - Commentary - The Chronicle of Higher Education - 0 views

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    description of avatars and role playing for a history class
Ed Webb

YouTube - 【蘋果動新聞】伍茲深夜撞車 老婆破窗救夫 疑點重重 - 2 views

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