TABLE OF CONTENTS
EDITORIAL
Special Issue: Teaching with and about Games
Video Game Studies
How to Play Games of Truth: An Introduction to Video Game Studies
Novel Interfaces for Interactive Environments
Educational and Serious Game Design: Case Study In Collaboration
Introduction to Games Design
Representing the Past: Video Games Challenge to the Historical Narrative
Learning Through Making: Notes on Teaching Interactive Narrative
Video Games as a New Form of Interactive Literature
Writing In and Around Games
Hints, Advice, and Maybe Cheat Codes: An English Topics Course About Computer Games
Teaching Network Game Programming with the Dragonfly Game Engine
Root of Play - Game Design for Digital Humanists
Alternative Reality Games to Teach Game-Based Storytelling
"Continue West and Ascend the Stairs": Game Walkthroughs in Professional and Technical Communication
Annotated Bibliography for Game Studies: Modeling Scholarly Research in a Popular Culture Field