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Gamification In Learning: Featuring Gains Through A Serious Game Concept - EIDesign - 0 views

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    Wikipedia defines Gamification as "the use of game thinking and game mechanics in non-game contexts to engage users in solving problems". While Gamification has been applied in several domains, our focus has been on its application in learning. Research certainly confirms the advantages of learning through Gamification. Let me share a case study that compares the gains in learning achieved through serious game concept vs a traditional eLearning approach.
eidesign

Gamification Use Case: How To Offset Employee Disengagement With A Gamified Learning Po... - 0 views

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    This article showcases a Use Case scenario on Gamification and how to offset employee disengagement with a Gamified Learning Portal approach.
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